|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2013.04.08 21:17:00 -
[1] - Quote
Hmm, I havent read through the whole thread, but I'm very concerned about the increased sig radius. I want to see my minmatar ships staying as minmatar ships and not becoming melded into a homogonized mass with the other races.
Any chance of some reigning back of the sig radius increases as I always saw a low sig as fundamental and unique aspect to flying minmatar and would be sad to see that go. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2013.04.08 21:19:00 -
[2] - Quote
Aeril Malkyre wrote:Wouldn't the Tempest make more sense as the Attack BS? The Typhoon is an odd enough duck to begin with, making it the poster child for swift Minmatar attacks... with missiles? That makes no frelling sense. The Tempest description even calls it a gunship. Definition: 'a light craft armed with heavy guns'. I'd really like to see the roles in the OP reversed.
The Maelstrom is the big bruiser raining death from afar. The Typhoon can be the lovably ugly trash can spewing missiles in the middle distance. The Tempest is the swift sailed flagship meant to dart in and hit hard.
This would certainly make more sense to me also. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
126
|
Posted - 2013.04.08 21:44:00 -
[3] - Quote
I agree, I just don't like too see the Typhoon being pigeon holed into this missile attack role. One of the benefits was that it worked well with drones, missiles, and projectiles. I'd much rather see a focused effort on keeping the typhoons versatility and streamlining the Tempest into the attack role.
And again, the whole concept for minmatar ships should be built around signature and speed. Signature seems to have been given a second thought in these balance changes simply being increased for convenience, when to many it is a crucial tenant of minmatar warfare. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
127
|
Posted - 2013.04.08 22:45:00 -
[4] - Quote
After thinking about it, I think there are a couple of slight alterations which I think would make sense from my point of view.
1 - Maelstrom is looking very good so I think good job on leaving that one unchanged.
2 - If we are going to be keeping the typhoon as the minmatar attack ship of choice then I would suggest this.
- remove the explosion velocity bonus and replace it with a bonus to drone damage.
add a rate of fire bonus to large projectiles alongside the missile rate of fire bonus, and add 6 turret hardslots and perhaps remove the extra utility if deemed too overpowered.
The key here is to maintain the versatility of the ship by once again have all 3 weapon systems as an option whilst still maintain the typhoon in a strong attacking role.
3 - Reverse the signature radius changes on the Tempest and reduce its HP accordingly if necessary. In my opinion the signature should really be below 400 and definitely not equal to the Raven.
So in essence leave the specialised missile roles to caldari and amarr, keep the low signature with slightly flimsy hulls, and keep great versatility of some of the iconic minmatar ships intact. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
127
|
Posted - 2013.04.08 23:17:00 -
[5] - Quote
It seems pretty much everyone agrees that the Typhoon should maintain the dual missile, projectile weapons systems bar a few misguided souls.
To revise the changes to the typhoon I made above, I think these would be a pretty acceptable changes.
- remove the explosion velocity bonus.
- add a rate of fire bonus to large projectiles alongside the missile rate of fire bonus, and add 6 turret hardslots.
This way you lose the extra damage a explosion velocity bonus provides, but you gain an extra turret or launcher to compliment you main weapon system of choice. Perhaps add additional drone bandwidth or slightly buff the bonus to projectile and missiles if additional dps is necessary. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
128
|
Posted - 2013.04.08 23:48:00 -
[6] - Quote
Kagura Nikon wrote: Would have to agree.... make typhoon the brawler and tempest the attack BS and would make MUCH more sense. The tempest Shoudl be a hit and run battleship nto a brawler. IT lOOKS FRAGILE. the typhoon on other hand LOOKS like a ROCK!
The typhoon could quite easily be used to brawl if fitted with torpedos under this current proposal. The typhoon is actually looking like a nice ship if it wasn't for the blasphemy of removing its dual weapon system. Also the thing just looks as though it is meant to hold a tonne of drones to me, I think it should at least keep its drone bay even if bandwidth is reduced. Perhaps giving it its drone bay back would at least give it back a modicum of its utility. Ideally it really need dual weapon systems, but it seems CCP are fixed on sticking to these tiericide principles dogmatically.
The Tempest is my main concern though as that massive sig increase really kills it and kills the minmatar warfare philosophy. It just doens't make any sense that a Tempest can have equal sig radius to a Raven. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
131
|
Posted - 2013.04.09 12:38:00 -
[7] - Quote
The stand out points of the Tempest were always its two extra utility slots and its ultra low signature radius and manuverability. And also a lot of people are forgetting it had the ability to be fit effectively with either a shield or and armour tank. If the Tempest is going to remain in the niche it has created for itself then it simply must have a ultra low signature radius and speed or else it has nothing to make it stand out from other BS's which can perform all of its roles much better.
The only way I can see increasing the sig on the Tempest would be acceptable were if it were to be made into the minmatar attack BS of choice, in which case it would need completely overhauling and streamlining, perhaps to be an armour tanked missile ship as the Typhoon is currently.
Personally I would be very sad to see the Tempest lose it character and would love to see it keep its low sig radius and speed, but if one of them has to be the attack BS of choice, then I would prefer this treatment be given to the tempest, and we keep the Typhoon as the enigma ship as other have pointed out.
I wonder if something similar to the below changes would be a better concept to follow.
Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 2 launchers (-2) Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6750(-1050) / 6750(-1050) / 6500(-600) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 135(+15) / .11(-0.1) / 103300000 / 15.8s (-1.38) Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 19 Ladar Sensor Strength (-1) Signature radius: 330(-90)
Typhoon:
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher and Large Projectile Turret rate of fire +5% bonus to Cruise and Torpedo launcher an Large Projectile Turret damage
Slot layout: 7H, 5M, 7L; 5 turrets (+5) , 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 7250(+1250) / 7250(+1250) Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 120(-10) / .12(+0.1) / 103600000 / 17.18s (+1.38) Drones (bandwidth / bay): 125(+25) / 250(+150) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 20 Ladar Sensor Strength (+1) Signature radius: 390(+40) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
131
|
Posted - 2013.04.09 13:14:00 -
[8] - Quote
I've created a seperate thread as a sort of retort to the current proposals in here. It seems the general consensus is that the Minmatar BS community dislike the direction of these changes, and so perhaps if we can offer an idea of where we think CCP have gone wrong with the Minmatar BSs then we may get to retain the unique essense that Minmatar BS's currently have.
The thread is in this forum - https://forums.eveonline.com/default.aspx?g=posts&t=223874&find=unread
I have offered a rough draft myself, although will alter it as seen fit by the majority of the Minmatar BS community that respond in the thread. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
132
|
Posted - 2013.04.09 14:37:00 -
[9] - Quote
Upon consideration, I think that if CCP is insistant that the Typhoon loses its dual weapon systems, then it should become a low sig heavy hitting armored brick with drone support for utility.
Leave the fast attack role for the Tempest and max out its projectile damage and speed with the two extra utility slots which can be fitted with either unbonused missiles or nuets or some other utility module. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
134
|
Posted - 2013.04.09 15:12:00 -
[10] - Quote
Krell Kroenen wrote:No one is really saying that the ship changes being purposed makes these ships non-viable.
Yes, they certainly are. Although as you say the Typhoon is having its unique minmatar flavour wiped away and essentially being turned into an armored raven, it would still be a useful ship for sure.
But that is not the case with the Tempest. I can't see any useful role for it now which either another ships, or simply the maelstrom would perform much better. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 15:48:00 -
[11] - Quote
I just hope that CCP Rise will act in the face of such overwhelming negativity. Sure you would expect some negative responses, but it is difficult to find anyone with a positive response to these proposals.
And I have yet to hear what exactly the new role of the Tempest will be, because from what I can tell, no one will use it. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 15:55:00 -
[12] - Quote
The way I saw it was that the low signature was pretty much the only thing the Tempest had going for it. At the moment it is a bit of a jack of all trades, and master of none when it comes to its slot layout. I quite like this approach but it needs something extra such as a low sig to make it work. With a lot of the other BSs now encroaching on its previous roles, and massive sig bloom, I am confident that if these changes go ahead then it will definitely kill the small niche roles it has found itself thus far. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 16:06:00 -
[13] - Quote
CCP Rise wrote: As for the tempest, I think what we are now looking at is having the tempest be part of the 'attack' category as well as the typhoon. It already behaves more or less like an attack ship, and maybe adding hp and increasing sig wasn't adding much to the overall ship. So we will likely bring the sig back down to near where it was before, take some of the hp back, and increase its speed slightly.
Great! That is really good to hear. If sig can be bought back down to current Tempest levels, even if a HP nerf is necessary, then I am sure it can still find a niche role.
I think having two attack BSs in the minmatar lineup would be a nice break from the current tiericide treatment also. Confidence has been restored, thanks for listening to the proposals on the Tempest.
Now just need to address the typhoon drone bay nerf in my opinion and things are looking very good once again. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 16:12:00 -
[14] - Quote
Jonas Sukarala wrote: Really the phoon comparison is a surprise?............ and its also clearly a shield tanker according to its higher shield HP than armour HP despite the odd slot layout as plating it will kill its speed and these attack battleships aren't nearly as fast and agile as you seem to think.. Make the pest a heavy armour tanker
I don't know how you managed to come to this conclusion. Typhoon is quite clearly an armour tanker, and the Tempest is quite clearly a dual tank. I wouldn't want to see this changed personally, I like the option to be able to dual tank. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 16:56:00 -
[15] - Quote
Speedkermit Damo wrote: Hurrah! Nice to be listened to isn't it people?
Yeah, I'm super happy with two attack BS's :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 17:02:00 -
[16] - Quote
Definitely should keep at least on of the minmatar ships with the ability to fit dual tanks. Keeping the Tempest with the option to fit an armour or shield tank is pretty essential in my opinion. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
136
|
Posted - 2013.04.09 21:53:00 -
[17] - Quote
LOL56 wrote:I am far from opposed to having a fast, missile spamming minmatar battleship, but jamming the typhoon into this role, but none of its traditional flexibility left is not so good. You should also acknowledge that speed dose nothing for its uses it in a PvE or fleet role, which are more common uses than your post seems to imply you realize.
Personally I would like to see the Typhoon get a 200m3+ drone bay. Then if CCP are insistant that it should only have 100m3 of drone bandwidth, at least the extra large drone bay will offer the hull a modicum of extra versatility which would be a welcome return.
Also the thing looks as though it is meant to store a tonne of drones. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 11:30:00 -
[18] - Quote
I'm impressed with both iterations to the Typhoon and the Tempest, the Tempest in particular is looking much much better. I'm still going over some of the finer points of balance, as others have said I think it could do with a few more tweaks.
One question which jumped out at me though which maybe CCP Rise could answer if he gets a chance. The Tempest originally was able to fit a pretty good shield or armour tank. It seems with this iteration you have given slightly more armour than shield. I think it was a nice ability of the Tempest to be able to fit both tanks effectively, and wondered if you are gearing it towards an armour tank instead of shield now? |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 11:48:00 -
[19] - Quote
I think it would be alright to keep the Tempest a little slower as long as its HP is buffed accordingly. That way it can straddle the combat, attack BS line but still keep its inherent characteristics
120m/s was its original speed which has been left unchanged, I don't think a little extra would hurt though seeing as it is now a combat BS. Signature is a little higher than before by +20 which I won't complain about even though I'd prefer it to be at current levels.
Personally I would keep the speed and signature, perhaps buff speed and agility slightly, and increase shield to the same level as armour at 7300. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:07:00 -
[20] - Quote
For what it is worth, I would go for something similar to this on both ships. Perhaps some additional alterations could be made to the Tempest to make it a little more agile, but that would come with a further reduction in HP. Changes from the proposals are in bold.
Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 7300 (+300) / 7300 / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 125 (+5) / .12 / 101050000 / 15.8s Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 360
Typhoon:
Minmatar Battleship Skill Bonuses: +5% bonus to Cruise and Torpedo launcher rate of fire +5% bonus to Cruise and Torpedo launcher damage
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 100 / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330 |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:16:00 -
[21] - Quote
Kagura Nikon wrote:The tempest changed OK. That would put him in a proper place compared to the mega. But I do not think the Shield HP are valid because Minmatar are supposed to have less Hit point than other races. That is minmatar identity and how they pay up their signature. Sorry but the tempest cannot have so much HP without taking them form other layer.
The typhoon proposition also is FAR FAR too powerful. That would make people right on complaining about the typhoon. The ship would be too pwoerful against battleships and at same time much weaker against smaller ships.
I think Rise current idea of a typhoon is OK. very attackish (something I wish I could say about tempest)
I wanted to remove a launcher hard point without diminishing dps too much, so adding a 25% damage bonus in return for the explosion velocity seemed the best way. Remember you would lose 20% damage anyway by removing a launcher hardpoint.
I think the Typhoon needs the two extra utility slots though, then it can fit two unbonused projectile turrets, or somthing else such as RR's for instance. One just isn't enough.
As for the Tempest, I do agree with you, but it seems with the Typhoon filling the niche quite nicely now of the fastest BS, is there anything wrong with Minmatar still having slightly more tanky ship but still with respectable speed and signature. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:22:00 -
[22] - Quote
Perhaps something like this for a less tankier and more agile version. I would be happy with both, but this one is definitely more Minmatar.
Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 -400 / 6500 -300 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 -10
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:24:00 -
[23] - Quote
Kagura Nikon wrote:Tempest should be:
7000/7000/6500 shield/armor/ hull (-300 armor, - -380 hull) 125/ .11/ 101050000 speed/agility/mass (+5 speed , -0.01 agility)
AND I would love if it would move 1 high to somewhere else.
Yep, pretty similar to how I would do it too. I don't want the high removed though, the Tempest should have two high utility slots for unbonused missiles or nuets or something similar. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:33:00 -
[24] - Quote
If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.
Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330 |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
146
|
Posted - 2013.04.10 12:41:00 -
[25] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:If the last one was perhaps a little OP, then something like this may be better. Your losing 20% of the missile damage by removing a launcher hardpoint, but then your gaining an extra unbonused projectile turret which you can fit, and also a little more dps from the extra 25m3 drone bandwidth.
Also this would really use all the skills from the minmatar pilot if they want it maxed out just like the current Typhoon.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330 That in fact is way weaker than current rise proposal. people are underestimating the power of torpedoes with explosion velocity bonus. They make projectile turrets look pathetic.
But you are also getting an extra 25m3 drone bandwidth, along with 200m3 drone bay. So I would say it is pretty balanced and also not simply an armoured Raven anymore.
I guess you could easily tweak it to give it more DPS though, but I don't want to come across as simply wanting to buff the ships so they are OP. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 14:49:00 -
[26] - Quote
Personally I think they should stick with the 8/5/6 layout. Adding another slot either way is pigeon holing a ship which has always been able to dual tank into only being really good at one or the other, and also losing the extra utility slot which is important for nuet and other such fits.
I also really like the fact that you can now shield tank the Typhoon with the addition of a mid slot which wasn't previously possible. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:05:00 -
[27] - Quote
Kagura Nikon wrote: The thing is the dual neuting will be almost irrelevant now. If you want a neut ship you will bring the geddon. 1 neut is enough to deal with frigates. That is why i Think would be a MINIMAL loss.
Yes, although the Tempest will be much faster and with a lower sig than the Armageddon, and also should put out much more dps. So it may find some use in smaller lighter shield gangs still. I'm not sure how its going to play out at the meta level, but something tells me that the Tempest should keep the two spare high slots rather than focusing on shield tanking or armour tanking.
Giving it a mid or low is simply going to pigeon hole it and make it inefficient to fit anything but the tank which has the most mid or low slots available. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:08:00 -
[28] - Quote
Gal'o Sengen wrote:I like everything except the Typhoon having its Drones nerfed. The ability to field a full set of Heavies and still have enough bay to bring additional flights of Light drones was one of the major things that always drew me to the Typhoon.
I think they should go with something like this for the Typhoon. If the DPS is still a bit low by removing the launcher hardpoint then you could always increase the rate of fire bonus to 7.5%
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330[/quote] |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:25:00 -
[29] - Quote
If you go for an armour tank though then what are you going to do with 6 midslots? 1 prop mod for sure, but then you have 5 extra slots to fill when 4 is already plenty. Yeah sure having 6 mid slots is nice, but its a little overkill for an armour tanking ship.
It will be always better to simply fit a nice shield tank and then stack the low slots with damage mods if you for for a 7/6/6 layout. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 15:30:00 -
[30] - Quote
Kagura Nikon wrote: Oo i can find very good uses. Sensor booster if I am camping. Track computer and track disruptor if I want to fight larger ships. Plus MWD, CAP Injector (neut is useles swithout it), Web, Scram.
Also bear in mind a damage control is always included in every fit, so the actual layout of the Tempest at the moment is actually 8/5/5 if you account for the obligatory damage control. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
147
|
Posted - 2013.04.10 16:24:00 -
[31] - Quote
Sparkus Volundar wrote: A 6th bonused launcher doesn't provide "nominal" damage, and changing from 100 --> 125 BW wouldn't offset the loss of the 6th.
Bear in mind you are able to fit a second unbonused turret in their also with the removal of a launcher hardpoint. And I suggested, although it was cut in the quote above, that perhaps the rate of fire bonus be altered to 7.5% per level if extra dps is still required.
But in essence, I don't think many would mind a dps hit if it meant that the phoon retained some of its original character, myself included. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 22:50:00 -
[32] - Quote
Sunuva Gunn wrote: That's one of the best Typhoon layouts I've seen in this thread yet. I'd even support the loss of another high if it could be made 6H; 6 Turrets, 6 launchers (a total wildcard).
Yes, I liked that one too. But after CCP Rise stated we were getting two fast attack BS's we proposed a lighter version but with a similar slot layout, but just much less tank and more speed and agility.
Rebecha Pucontis wrote: I think they should go with something like this for the Typhoon. If the DPS is still a bit low by removing the launcher hardpoint then you could always increase the rate of fire bonus to 7.5%
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330
I can imagine fitting this one something like this
[Typhoon, Typhoon] Damage Control II Ballistic Control System II Ballistic Control System II True Sansha Armor Thermic Hardener True Sansha Armor Explosive Hardener True Sansha Armor Kinetic Hardener 1600mm Reinforced Steel Plates II
100MN Microwarpdrive II Warp Disruptor II Stasis Webifier II Target Painter II Target Painter II
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x10 Ogre II x6
The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then ubonused heavy drones an additional 317.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:01:00 -
[33] - Quote
Ersahi Kir wrote: That typhoon is way over the top. Seven double bonused high power hardpoints makes it the highest DPS missile boat in the game, and adding 125 drone bandwidth is just a slap in the face to every other missile boat. That rivals the mach which is something that a normal battleship just should not do.
Check out the updated fitting proposed in the previous post. It is much toned down but still retain the minmatar unique flavour.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:20:00 -
[34] - Quote
The problem is CCP has pretty much ruled out dual weapon bonuses on the T1 hulls. I know the turrets only put out 111dps there, but you could increase it with gyrostabs I guess.
But the current proposal is to only have one space for a turret, and enless CCP changes their mind and can give the Typhoon a projectile and missile bonus, then the only option for increasing projectile use is either that, or removing another mid slot and making it into a third turret slot.
Also with the proposal above you are getting some variation with the 200m3 drone bay, so quite a lot of options to put in different types of drones which under Rise's current proposal we won't have.
The fact at the moment though is that one weapon system is going to be favoured enless CCP decide to change their policy which I doubt.
Also 111dps is not negligble, it could be just enough to edge the Typhoon ahead when it comes to PVP. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:32:00 -
[35] - Quote
I think the reason people still want the turret to be a meaningful part of a Typhoon fit, is then people would feel the accomplishment of training hard in all 3 weapon systems and getting the benefit of it with the Typhoon.
If we were just going completely for missiles though then I would just remove the turrets completely and put in an extra mid slot instead of the spare high slot we currently have, but then we just make it an armoured raven.
At the moment the 5 turrets Rise has put back on it are neither here nor there as practically you are only going to fit one of them in the spare slot without a launcher hardpoint. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:35:00 -
[36] - Quote
Sunuva Gunn wrote:
Theres no point in using gyrostabs when you can just max out on bcs and launchers.... a missile boat, and exactly what we're trying to avoid. I'd rather see the Phoon with its current ROF bonuses than a dull missile boat set.
Yeah I agree, but was thinking perhaps if you go for a shield fitting in the mids, you could go for three ballistic controls, two drone damage augmentors, and one gyrostab in the lows. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:40:00 -
[37] - Quote
Sunuva Gunn wrote:It'll be a sad, sad, former shadow of itself if the Typhoon ends up as a missile boat.... with a turret.
Heck, it'd be sadder than it just being a missile boat.
Lol. When you put it like that.... :)
That's basically what we are getting right now, just a lone unbonused turret and 6 missiles.
One part of me thinks just get rid of the lone turret and high utility slot and add another mid instead. But then, that's basically just a Raven. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
155
|
Posted - 2013.04.10 23:52:00 -
[38] - Quote
Sunuva Gunn wrote:As a missile boat, it has a use. Admitedly, one that doesn't fit the Minnie background at all.
As a boat with many launchers and turrets that are of no use, it's just a waste. The turret is pointless. at least people might use the missile boat.
As a Swis army ship (or left as it is) it's unique and useful.
I certainly know that I'd only pilot the last, and I've even maxed all the BS missile skills (except Torpedo spec).
I would settle for Torps and a large drone bay. Because then at least you get some interesting options by having a large drone bay. If it is simply going to be an armoured Raven though then ill stick to flying the Tempest as my main minmatar BS. having a 200m3+ drone bay would be a good enough compromise for me though to continue using it. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 20:27:00 -
[39] - Quote
Prometheus Exenthal wrote:That's below 110k ehp, and while it DOES do competitive damage, you're now 100% fixed to a passive armor setup. The Typhoon is clearly the superior ship, made even more obvious as soon as you try to put a rep or something on it.
The previously suggested Tempest stats were much nicer. Sure it was a little bit bigger, but it also had hitpoints similar to that of the other races. A slightly smaller sig is not worth losing 20-30k ehp.
I say keep the slot layout as it is now, but give it the stats that were originally proposed. Hell, keep the stupid sig if it appeases the masses, it won't be a big deal.
IDEALLY Id like to see the Tempest be a 748 arrangement, but I think the nanofools will cry foul even moreso.
So you want an armour tanking ship with large EHP, a large signature, and a 7/4/8 arrangement..... so basically you don't want a Tempest then.
Also you don't seem to realise how signature radius works. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 20:39:00 -
[40] - Quote
Pattern Clarc wrote:On closer inspection, the Tempest is pretty bad.
Or 7/6/6 - making it a strong shield tanker, allowing it to be faster than a Megathron, with decent EHP and DPS (somewhere around proms bench marks) WITH a web and a point. Less neuting power than before, but oh well, you can't have everything.
Why keep trying to force it to either shield or armour tank. Minmatar ships are meant to be versatile, and right now people have no idea whether a Tempest will be armour or shield fit. Switching it to have more low or med slots will simply force it to fit either one or the other. The 8/5/6 layout is actually the perfect layout for a Minmatar ship.
If it need further buffs, then buff its damage output and increase its speed and lower its sig, perhaps increas EHP slightly, although currently it is pretty decent in my opinion.
Also those commenting that it doesn't matter whether it has a low or high sig radius clearly do not understand how signature radius works, I suggest you check it out on Agony or Eve uni websites.
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 20:44:00 -
[41] - Quote
Prometheus Exenthal wrote:Hell, keep the stupid sig if it appeases the masses, it won't be a big deal.
Junko Sideswipe wrote:I liked the tempest sig at 420.  Please learn how signature radius works. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 21:03:00 -
[42] - Quote
Vibramycin wrote:Rebecha Pucontis wrote:
To put it basically, a low signature radius mitigates damage in such a way that a high sig and higher EHP ship will still die faster despite the fact it has more shield and armour. The only case this wouldn't apply is when fighting smaller ships, but against anything BS and above it has a big effect. And also that not to mention all the other tactics you run when you have a faster, lighter, and more agile ship.
The sig radius effect is HIGHLY situational. I'm not a BS combat guru, but there's a large range of angular velocities where even a 50% difference in sig will make less than a 5% difference in damage taken. Specifically, if you are near optimal of railrokhs or hellcats (two very different situations, results the same), your sig doesn't mean squat as far as damage applied. If you are outside of optimal that's doubly true; only when you get well inside of optimal--AND have a high transversal--does small sig start to really help out. Sit down with eft damage graphs for a while to get the feel for it.
This is the point though, when you know how to fly the ships properly then the extra sig and speed can make a massive difference. When you don't know what you are doing then you will die in a blaze of inglorious flames. That's one of the things I like about flying Minmatar ships, your on the edge of your seat trying to max out your speed and angular. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 21:19:00 -
[43] - Quote
Prometheus Exenthal wrote: The only situation where small battleship signature is nice, is when it comes to getting bombed.
I have to disagree on this one. If your going to fit an MWD and keep cycling it then unlike a frig you will get little to no benefit from the lowered sig, but you shouldn't be doing that if your trying to avoid tracking, an AB would work much better allowing you to keep up speed and allow your opponent only glancing hits.
Also this is only turrets, when it comes to missiles you are getting a permenant damage mitigation with no stacking penalty with the other methods of mitigating damage.
Also why do you think CCP Rise wouldn't reduce the signature without dropping the EHP when we originally asked for it.. It's because these guys have worked out the Maths and now how valuable the lowered signature is, particuarly when you are in the realms of sub 350 for a BS. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 23:00:00 -
[44] - Quote
There are a number of ways in which you can make the low signature work, although yes in some scenarios it wont have any effect. Against missiles though it will help quite a bit, against turrets it is more situational, but good Minmatar pilots will get into the right situations to make it work for them.
Personally I would improve the Tempest by upping its speed and agility a little further, and lowering its sig slightly, meaning it can be used as a decent sniping ship with BS HP, or fit it with neuts and go for a close range fit. Although it had its EHP lowered, it is still very decent for an attack BS. Damage output is still very good, and so all in all its looking very good to me.
I would suggest tweaking the speed and agility a little more, and then leaving it and wait to see if it find a place in the meta.
If you don't agree, then what would you suggest instead anyway. It's all well and good complaining, but if you don't suggest anything yourself then its not much help. And there is no point simply turning the ship into an inferior version of the maelstrom . |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 23:06:00 -
[45] - Quote
I would go for something like this ideally. Still decent with either a shield or armour fit, nice and fast, and not pigeon holed so there are plenty of options.
Rebecha Pucontis wrote: Tempest:
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 7300 (+300) / 7300 / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.12 23:22:00 -
[46] - Quote
Sunuva Gunn wrote:I'm hoping that the silence is due to an attempt to re-re-balance a number of ships to stop the constant whining.
Sadly (for me) I figure that the (almost) 90 page long set of complaints about Gallente BS will get more focus than this thread.
Yes it would be nice to get a response and see what they have so far. At the moment most people have contributed their opinions and now the conversation has gone stale until we find out what is happening next.
I guess they are working on them, so fingers crossed for any further iterations. Mainly for a larger drone capability on the typhoon, but a few tweaks to the tempest would also be nice.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 00:22:00 -
[47] - Quote
Prometheus Exenthal wrote:The Tempest shouldn't get a smaller signature than what was already proposed. The reasoning is that if you go much smaller, you're entering Battlcruiser territory.
The Typhoon currently is at 330, so 350 on the Tempest would seem reasonable as it has higher HP.
Prometheus Exenthal wrote:It doesn't really matter if you think the ships current proposed HP is *fine*, because once you've factored in everything else, ti's quite poor. I don't have a problem with the ships slot layout, and I was a big fan of the Mega (initially) sharing it. You can keep the signature and but IMO it needs to get that extra bit of base hitpoints back.
If you think 7300 shield and armour is poor, then what do you think of the Typhoon which is far lower? I'd like to see both at 7300. But mainly I'd like to see armour and shield both equal, so perhaps both at 7150 to compromise. I cant see CCP Rise increasing the HP to the levels you proposed above, it would make the ship too OP. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 01:55:00 -
[48] - Quote
Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake.
On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom.
Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker.
I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 16:09:00 -
[49] - Quote
Prometheus Exenthal wrote:Rebecha Pucontis wrote:Prometheus Exenthal wrote:The Typhoon is lower as a base, yes, but it also has an extra low slot (greater armor tank). So despite having less armor to start off with, its a higher damage ship (torps+heavies) with more low slots. On top of it all, THAT ship has absurd enough speed, damage projection, and signature to make its nanoing capability worthwhile. It's basically a fat battlecruiser, or a really high dps Drake. On one hand you are saying the typhoon is able to nano and has absurd speed, yet the tempest has only 20 extra signature radius, and only 10m/s slower, yet your saying it is useless. Why not argue to bring the Tempest to the Typhoon levels then if that is what you believe. It sounds to me as though you have your mind set on making the Tempest a heavy combat ship where it will always be outclassed by the maeltrom. Prometheus Exenthal wrote: The were reduced (along with signature) because the collective was complaining that it wasn't a crappy 6 mid shield tanker. I don't recall many people complaining it wasn't a shield tanker. There have been a couple asking for an extra mid, or an extra low, which tells me that the slot layout is just about right. People have been requesting an extra mid for better shield-tanking & nanoing about. There's no other reason to ask for one when your ships already got 5  The base speed between the Typhoon & Tempest may be close, but the difference between the two of them is pretty huge. The reason? Agility & Mass. The Tempest is a fat brick compared to the Typhoon. As for Minmatar not getting their 5 heavies anymore. Think of it this way, you're still better off than Caldari 
Still sounds as though your scare mongering to get the changes you want to me. There isn't that much difference in terms of agility and sig between the typhoon and tempest, and the small difference there is can easily be ironed out with a few tweaks if necessary.
Also some people have been asking for an extra mid and an extra low slot in this thread, which shows that some people like to shield tank and others like to armour tank the Tempest, which shows to me the current slot layout is doing its job perfectly. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
156
|
Posted - 2013.04.13 16:48:00 -
[50] - Quote
Pattern Clarc wrote:If the tempest was actually a shield tanker, then the discrepancy between the speed and agility of the phoon would make sense... And so would the anaemic dps, You could try to make a better armour tanker I suppose (with more low slots), (would require more drone dps and to relook at the speed/agility stats) but it really doesn't make sense given how many ships can do a similar thing.
To me if you are going to fix the Tempest into a role, then make it an armour tanker. That way it can utilise its low sig which would be completely negated by the shield tank, and also the maelstrom already has a better shield tank so no point having two ships doing the same thing.
But in my opinion I would leave the slot layout as it is, and then alter other attributes if it needs further buffs.
Also the Tempest puts out roughly the same dps and the Maelstrom, so I dont know where your getting this idea that is has anaemic dps? |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:02:00 -
[51] - Quote
Pattern Clarc wrote:Do you put 2 or 3 gyros on your armor tanking tempest fit?
Looking over some of my fittings on EFT, generally I put one or two gyrostabs with projectile rigs on an armour fit. But yes, I get your point, generally the armour fits have much better tracking and optimal due to the mids slots, but less overall dps than the shield fits. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:19:00 -
[52] - Quote
Vibramycin wrote:My point was that most of the time you will not have the luxury of being able to take advantage of a small sig; my phrasing of "HIGHLY situational" was euphamistic for "rarely relevant" and that's true. Seriously, go to EFT, and compare two BSs with 60mm sig difference. Tell me that'll matter in more than one engagement out of 100. I was looking at something like a 590 shield rokh vs a 400 armor mega--a MUCH bigger difference than you're discussing. The attacking BS had huge window in which they did at least 95% of their damage to the smaller sig. There was a range of a few KM--max, with a circular orbit!--when the mega was under the guns of the shooter and the rokh wasn't. The mega got a free bonus, too, being faster than the rokh, which I didn't correct for. Sig is a great mechanic; it is excellent for making frigs hard to hit by BS, yet still requiring pilot skill out of frig. It is hardly ever a deciding factor in bs vs. bs.
If your talking about Auto cannons, pulse lasers, etc, then it is obviously difficult, and almost impossible to outrun the tracking on those guns with another BS. But then you have the option to kite them instead if your fitted in an agile sniper fit. But its another story when your looking at long range artillery, beam lasers etc, you have quite a large window in which you can mitigate more than half their damage.
And then we are not even mentioning missiles, cruise missile and torps will do significantly lower damage to a ship with sig at sub 350 going at around 500m/s + |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
157
|
Posted - 2013.04.13 19:21:00 -
[53] - Quote
Zarnak Wulf wrote:Skirmish links will lower the sig radius further. Halo implants (hi low sec!) will do the same. With both - that Typhoon and Tempest will actually sit at 165m and 180m respectively.
Exactly this also. Plus you'll have an even lower sig if their is a ragnarok on the field boosting. Hopefully when CCP rework Titans this might become more common. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
158
|
Posted - 2013.04.13 22:04:00 -
[54] - Quote
Zarnak Wulf wrote:I have been dusting off some old fits on the Tempest (while at work... hehehe) and checking it out with the new PG. Some quick observations-
The shield buffered Tempest comes up at LEAST 20k EHP short vs. a similarly fitted Maelstrom. A pure gank Tempest (800 AC, Torps, flight of Valkyries, gyro x 3) will do 1200 DPS normal and 1300 overheated. There is no arty fit for the Tempest that justifies it over the Mael.
Here is the thing- The Maelstrom is your go to for Projectiles - arty in particular- and shield tanking. The Typhoon has great speed, torp DPS, and armor tanking to offer. The Tempest offers unpredictability and utility. It's pretty clear that many don't regard that as enough.
I'll keep this real simple. Rather then mess with slots, bonuses, or HP- change the drone bay. Increase it to at least 125m^3. This will let armor tankers pad their DPS a bit. It would give shield tankers a bit more firepower to justify the lack of EHP compared to the Mael. Lastly it gives - get this - utility to the last Swiss Army knife BS in the Minmatar That is all.
Hmm, interesting idea actually. Perhaps then it could take over the current role of the Typhoon pretty nicely whilst the typhoon focuses on missiles. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
159
|
Posted - 2013.04.14 06:20:00 -
[55] - Quote
Onnen Mentar wrote:So, after a lot more thinking... No matter how much you try to get around it, the typhoon is nothing but a big bellicose, so might as well make it a proper disruption BS. Amarr got theirs, so I see no reason why the Typhoon couldn't be the Minmatar one. Changes to suggested typhoon:- remove ALL drones - add another medium slot - add target painter bonus instead of explosion velocity - add racial damage bonus Suggested tempest changes:- remove all drones - add another low slot - rebalance medium range t1 projectile ammo Find shameless link to my "minmatar flavor" post below for more background on these suggestions: https://forums.eveonline.com/default.aspx?g=posts&t=225308&find=unread
The problem with this suggestion is that BS always have to be equipped with at least a modest bandwidth for light drones to take out frigates. Also following your suggestions there would mean that Caldari ships would have more drones that Minmatar ones. In terms of drone superiority it should go; Gallente > Amarr > Minmatar > Caldari.
I like your idea for the Typhoon though except for the drone part. Give it a target painter bonus, and then remove the high slot and swap it for another mid slot. Then Tempest can become the new ultra versatile phoon, and Typhoon becomes a different beast altogether. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
160
|
Posted - 2013.04.14 23:50:00 -
[56] - Quote
Pattern Clarc wrote:Tempest:
Retaining it's super low BC signature radius, the new 7/6/6 Tempest trades the utility of the 2nd neutrialiser - on a ship known to be light on capacitor- for improved performance as a shield tanker, as well as increased flexibility, unpredictability and damage projection with armour as well as an additional drone.
From target painters, dual prop/dual webs, tracking computers or ecm, the unprecedented 6/6 mid/low slot layout exemplifies more than ever, the ad-hoc minimatar philosophy and despite the lower than average hit points, operational speed, utility and damage projection profiles whilst shield or armour fitted allows the Tempest to compete in ways no other battleship really does.
Minmatar Battleship Skill Bonuses: +5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret damage
Slot layout: 7H, 6M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG(+500), 570 CPU (+20) Defence (shields / armor / hull) : 6500 / 7000 / 6500 (reduce shield regen speed by 20%) Capacitor (amount / recharge rate / cap per second) : 5400(+87.5) / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 120 / .12 / 101000000(-2300000) / 16.81s(-.37s) Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km(+5k) / 100 / 7 Sensor strength: 20 Ladar Sensor Strength(+1) Signature radius: 340(0)
The Tempest doesn't really need another mid, I mean what would that do for armour tanking? And being that this is a low sig attack ship it is primarily going to be armour tanked. Shield tanking it defeats the whole purpose of having a low sig ship. If I was going to change anything about the layout then I would give it another low slot, but I wouldn't even do that.
Other things are that the armour is higher than shield in this fit, and the EHP is generally quite low compared to what CCP Rise is suggesting.
It would be much more unique to leave the two high utilities and buff it in some other way in my opinion. The current slot layout is one of the things the Tempest currently does right. I think maybe CCP need to look at an increased damage bonus and perhaps a tracking or falloff bonus. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
160
|
Posted - 2013.04.14 23:52:00 -
[57] - Quote
Prometheus Exenthal wrote:At the end of the day, you're better off in a Maelstrom.
An armor tank is still superior with 6 lows, but would now be ridiculous with an EXTRA ewar slot in the mids. The Scorpion only has 8 slots and it needs to do EVERYTHING with them.
Got to say, I find myself actually agreeing completely with Prometheus on this one.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:01:00 -
[58] - Quote
Sunuva Gunn wrote:Rebecha Pucontis wrote:Then Tempest can become the new ultra versatile phoon, Buh.... err.... WTF? How about this? -=MAKE THE TYPHOON THE ULTRA VERSATILE TYPHOON=-. It would be less work and make more sense.
Because CCP seems set on making the Typhoon a missile ship.
It is now much easier to make the Tempest the ultra versatile ship than then Typhoon as the Tempest is already 90% the way there already.
I've been proposing all the way through this thread though that the Typhoon should have at least 200m3 drone bay, even if it doesn't have the full bandwidth for 5 heavies anymore to at least give it a modicum of its original versatility. The only other thing you can do is remove a launcher hardpoint, and perhaps and another high slot by sacrificing the medium therefore giving a 2 or 3 unbonused turrets. Dual weapon bonuses it not even worth considering as CCP is not going to do it for a T1 hull. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:16:00 -
[59] - Quote
The more I look at other suggestions, the more I think CCP Rise has actually done a pretty good job with his current proposal for the Tempest. I remember when he first proposed the second iteration, everyone was cheering saying how good it was. Now everyone is trying to completely rework it.
Personally I like CCP Rise's current Tempest. I always said I would still like to see a few tweaks though to its speed and agility with perhaps a modest reduction in EHP. After thinking about it for a little while I would actually combine the damage bonuses and give it a decent tracking bonus. I think a tracking bonus will be much needed for how I envisage the Tempest being used.
I think something similar to this would be good. So basically you are just reducing EHP shieldand balancing it between armour and shield, increasing the speed and agility to the Typhoon levels, dropping signature by -10 to just above the Typhoon levels, and most importantly combining the damage bonuses and giving the Tempest a much needed tracking bonus.
Tempest:
Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret damage +7.5% bonus to Large Projectile tracking
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:33:00 -
[60] - Quote
Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that would ever happen.
Do you realise that combing rate of fire bonus with the damage bonus actually gives a bonus of 56.25% overall? So by trying to combine both of them you could either go for a 10% bonus to damage which would give 50% overall, or 12.5% bonus, which give 62.5% overall. I've not seen CCP use any percentages in between. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:40:00 -
[61] - Quote
Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha.
Not really, would make a pretty nice niche for the Tempest by being able to deliver a good alpha. I mean the Tornado already offers 8 x of 1400mm alpha with an ultra light and agile hull and insanely fast lock time., the Tempest should be able to at least put out 9 x 1400mm of alpha with a bonus of 10% per level. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:43:00 -
[62] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that would ever happen. Do you realise that combing rate of fire bonus with the damage bonus actually gives a bonus of 56.25% overall? So by trying to combine both of them you could either go for a 10% bonus to damage which would give 50% overall, or 12.5% bonus, which give 62.5% overall. I've not seen CCP use any percentages in between. Yes, and you also give it stupidly high alpha and mostly destroy the Maelstrom as the fleet artillery platform.
It wouldn't replace the maelstrom due to the flimsy nature of the hull. Maelstrom has a much more substantial staying power than the Tempest. People already use fleets of tier 3 BC for the fast attack alpha role which can put out 8 x worth of 1400mm alpha, why should the Tempest not be able to do this slightly better with 9 x 1400mm of alpha. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:47:00 -
[63] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:Quote:+12.5% bonus to Large Projectile Turret damage You must be high and drunk if you think that anything should have 9.81x 1400mm's worth of alpha. Not really, would make a pretty nice niche for the Tempest by being able to deliver a good alpha. I mean the Tornado already offers 8 x of 1400mm alpha, the Tempest should be able to at least put out 9 x 1400mm of alpha with a bonus of 10% per level. No it shouldn't. And with your bonus, it's more like 9.8, with a tracking bonus? High and drunk indeed. 
Says the one who suggests a shield fit layout on Tempest with a weak base shield value and a sig and agility bonus which would be made useless by fitting a shield tank. :) Its ok, I don't think I need to take any advice from you on ship concepts.
Also it is interesting that you are suggesting that I am stepping on the maelstroms toes by suggesting a Tempest like this, when your proposal basically made the Tempest an inferior version of the Maelstrom as others tried suggesting to you. Sounds like you are stuck in the mindset that the Maelstrom must be the best minmatar BS. Not sure if you have realised, but that is not the purpose of tiercide. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:55:00 -
[64] - Quote
Kagura Nikon wrote:if you want to combine bonuses, I would go for a 7.5% rof , sided with a 100mbits droen bay.
That would result in almost same dps
Yes, I was thinking of whether a rate of fire bonus would be better. 7.5% seems a little weak to me though, and I don't like the idea of giving the Tempest extra drones either. They aren't so good for kiting fits. But I guess it could work and just comes down to personal perference. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 14:56:00 -
[65] - Quote
Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile weapon, active shield tanking battleship then you shouldn't be choosing the Tempest.
A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated.
So all in all the shield tank prioritising the shield tank is a failed concept. Prioritising the armour tank makes much more sense but I still wouldn't do that either. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:02:00 -
[66] - Quote
Pattern Clarc wrote:That wasn't my proposal, not even close. The tempest get's 7/6/6 slightly more grid and cpu with slightly less sig, mass and as a result, higher base speed than the current Tempest proposal. The HP has been normalised with other ATTACK SHIPS, because that's exactly what it would become. But feel free to continue thinking that a 10% damage and tracking bonus is sane. 
Continue to keep thinking that your Tempest proposal isn't conceptually flawed also. :) I won't bother trying to explain further why it is bad as you should have realised by now.
Also, shame that there is always someone who has to drag an interesting debate down to childish insults to try and get their point across. And usually its because they are defending a terrible idea like you are trying and failing to do in this case. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:13:00 -
[67] - Quote
Pattern Clarc wrote:Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote: Shield tanking on Battleship scale does not make the sig and agility useless. You would fit an anciliary booster on a 7/6/6 tempest. The tank would nto be there to resist a full onslaught, but to repair the damage you could not mitigate with mobility.
Active shield tanking is the Maelstrom speciality. If you want an projectile active tanking shield BS then you shouldn't be choosing the Tempest A buffer shield tank and you might as well just go with CCP Rise's original proposal which everyone hated. if you only classify the ship by its weapon and tank.. then you woudl be right. But there is a huge difference. The maelstrom is HUGE and nearly immobile. The tempest is moderately small and could be made as fast as the megatron . Those are very different roles. If you do not want to increase temepst droen bay to compensate DPS. Just use a 8% rof bonus. Exact same DPS. If your going with a 8% ROF, i'd suggest pairing it up with fall off, especially after the TE nerf.
Looks like your finally making some sense now again.
Fall off is not as good as tracking in a lot of circumstances. On a close range speed tank fitting you will be well within your falloff with a bonus or not, where as tracking is where you will struggle big time and where you can gain an advantage over your opponent by combining your low sig and superior tracking. (this was discussed earlier in the thread)
The long range fit is perhaps where it would be useful, but then that would be better paired with a damage bonus rather than a ROF bonus which you seem to be opposed too. Also tracking would still be useful on a long range fit as artillery innately has poor tracking, and as many ships are going to be faster than the Tempest you will inevitably get situations where the Tempest's tracking ability is going to be sretched.
I'm not saying fall off would be useless, and I wouldn't be unhappy with it. But I think tracking would be much more useful and keep more to the essence of the Tempest and the minmatar way of fighting. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:39:00 -
[68] - Quote
Pattern Clarc wrote:The point isn't to make an OMGWTFBBQ ship with perfect bonuses. Tracking on high alpha ships should be poor, or else they'd be even more broken then they are now, fall-off has way better synergy with kiting anyway and provides a range option for fleet fit artilery that doesn't completely overshadow the tornado or maelstrom with for example, almost 10 guns of alpha!! And I still don't think you understand the difference between a 7/6/6 tempest or mealstrom. And no, I posted an alternative with similar bonuses suggested by someone else a few pages ago. https://forums.eveonline.com/default.aspx?g=posts&m=2885041#post2885041
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.
I proposed the Tempest above and edged on the side of making it a little strong, then that way it can be bought back down. I could have done the opposite and edged on making it a little weak, but then people like you would also probably complain that it is too weak without actually looking at the bigger picture and focusing on the concept.
If you really think the extra high slot is useless then why not go for another low slot instead of a mid. I don't understand why you are fixed on making the ship a shield tanker when it is far more logical to make it an armour tanker. This has been discussed way back in the thread, and in a way this thread is going circular with the same arguments being repeated now.
Your second proposal is a little better although I still prefer CCP's Rise's current proposal to be honest. Your proposal is much weaker and you have nerfed it to the point of almost uselessness in my opinion. That could be tweaked, although I inherently disagree with trading the high for another mid anyway and focusing on the shield. If you focus on the armour then I would have much more time for it.
The big issue with both your proposals is I just don't see any overall concept. It seems like a mish mash of ideas, but as a whole it doesn't gel. I see where you are coming from with wanting to make it a fast and highly agile ship and nerfing the EHP even more, but then at the same time you are prioritising mid slots for a shield tank which would achieve the opposite of this goal. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 15:55:00 -
[69] - Quote
To make a simple alteration to the proposal, I have reduced the damage bonus slightly, but the concept is still basically the same. This way you are getting just over 8 guns worth of alpha which is only slightly higher than the Tornado. You could easily swap the damage bonus for a rate of fire bonus also and it wouldn't really change much to the overall concept.
So its not hard to make simple alterations to a concept as long as you are focusing on the actual concept and not nit picking at minor points.
Rebecha Pucontis wrote:I think something similar to this would be good. So basically you are just reducing EHP shield and balancing it between armour and shield, increasing the speed and agility to the Typhoon levels, dropping signature by -10 to just above the Typhoon levels, and most importantly combining the damage bonuses and giving the Tempest a much needed tracking bonus.
Tempest:
Minmatar Battleship Skill Bonuses: +7.5% bonus to Large Projectile Turret damage +7.5% bonus to Large Projectile tracking
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
This way you can use the Tempest as a sort of big brother to the hurricane. It can be fit with auto's and two neuts, and then use it to orbit whilst neuting whilst mitigating some damage with a speed tank. Alternative you could fit it with a shield tank and artillery and use it to kite the enemy whilst maintaining range with your superior speed. So pretty much a similar version of what we have with the Tempest in game right now. Would basically be just a Tempest on steroids. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 16:20:00 -
[70] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:
There is a big difference between making a omgwtfpwn ship, and making a ship which is conceptually flawed and has little use. With your proposal you are cutting the edge of making the ship useless due to a conceptually flawed design. With a ship which is a little too powerful but has a sound concept you can easily tweak it, which is what you are failing to realise here.
It's not a conceptionally flawed design, it's a design built around the way a lot of pilots fly the ship, IE, kiting, with provisions/benifits for those who want to armour tank it in fleets. Infact, it offers a lot unique things in both aspects without displacing the roles of other battleships or ABC's.
The problem with your thinking is that don't seem to realise that once you start fitting shield mods along with shield rigs then the small benefit which you were getting from the lower sig has completely gone.
It is already hard enough to make the low signature work for you, prioritising the shield and to be honest we might as well just go back to CCP Rise's original proposal of a large signatured behemoth which everyone hated, but at least it made sense conceptually.
I can see with your proposals you are not even considering the signature which is what was clearly very important to people judging by the outrage from Rise's original proposal and that is why I disagree with them.
The only niche I can see you are perhaps trying to get it is basically making the ship a fast sniping ship, because that is all it will be good for. And it will only be moderatley better, if any better at all than a tier 3 BC, which will still outperform it in speed, agility, lock time, cost, range, and alpha. So basically all the areas which count. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 16:30:00 -
[71] - Quote
Pattern Clarc wrote: No.
Fit with armour if your super worried about signature radius.
Now you have more turret range, or an extra point or scram, or an extra tracking distruptor or ecm or eccm or web or target painter or cap injector or MJD or AB etc etc.
If you can't see how that additional flexibility isnt better than an additional high....
This is where you misunderstand. Its not that I think a high slot is better than a mid slot. It is that adding a midslot and it would be inefficient to fit the ship any other way than shield. You are basically pigeon holing the ship into the kiting role, which it will be outperformed in most areas by a tier 3 BC, and as a fleet projectile shield tanked ship then it is way outperformed already by the maelstrom.
Keep the high slot and buff the ship in other areas to compensate is what I am saying. That way if you want your kiting ship you can still have it, 5 mid slots is enough for a decent enough shield tank and a prop mod already. If you want an auto fit then you can fit it with armour tank, two neuts, and gain some benefit from the lower sig i.e. how the old hurricane used to be flown which everyone loved. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
161
|
Posted - 2013.04.15 16:40:00 -
[72] - Quote
Pattern Clarc wrote:It's no less efficient at being an armour tanker than your proposal, yell, my proposal has MORE ARMOUR HP than yours. With the same number of low slots. Are you seriously high or something?
6 mids means you can choose to have even more damage projection than now, or some other form of utility. Far from being pigeoned holed. Your far better off now than before, especially with the larger drone bay. (on the first, or increased turret damage on the second)
You still don't understand the concept do you?
Wow, all I can say is you are an idiot if you have to keep reverting to the suggestion that everyone who thinks your ideas are bad are high. You come across like some high school kid.
As everyone has said countless times, 6 mids is massively overkill for an armour tanking ship. Even a Scorpion which is packed full of bonused ECM only has two more than this. This has been suggested loads of time in this thread already but is clearly not getting through to you.
There clearly is no point in prolonging this discussion any further. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.15 16:59:00 -
[73] - Quote
Pattern Clarc wrote:Wait, first i'm pigeon holing the ship as a shield tanker only, and now it's overpowered for armour tanking? Nope, lol. I have to laugh at your total lack of comprehension here. I can tell from your posting that you are failing to understand very basic things which I said.
There is a big difference between the ship being overpowered for armour tanking, and 6 mid slots being completely superfluous to requirements for an armour tanked ship which is what I actually said. Try reading properly next time.
Like I said there is no point in continuing this discussion as you don't understand basic things such as this, and also there are many more occasions where I have noticed you failed to understand something.
Pattern Clarc wrote:AND THEN, you turned the Tempest into an insane Artillery ship that completely overshadows the Maelstrom and in the main way it's used (FLEETS!) and the Tornado and you tell me that I'm the one who's overwriting roles? Again, you clearly didn't understand what I said previously. Do you really think the flimsy hull will overshadow the maelstrom as the choice for serious fleets? Even at 10% damage bonus per level it will only come slightly over it in terms of alpha, and not as good in terms of overall dps. But then I explained that before and you didn't understand, so I doubt you will understand it now either.
Pattern Clarc wrote:Your completely all over the map.  Your the only sane one and the rest of the world is mad right? lol
Its a shame some idiot has to come and ruin what was a very decent thread. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.15 17:31:00 -
[74] - Quote
Kagura Nikon wrote:Guys.. you are actign a bit childish and as if what you 2 decided would be implemented. You guys need to convince RISe that the tempest need soem fine tunning. Not bicker amogn yourself. If anything, this discussion is just sealing future of tempest as " forever unchachable"
Yep exactly, pages of childish bickering is hardly going to do our cause any favours, and its getting kind of ridiculous now, as in creating arguments simply for the sake of arguing. I'm getting bored of it so will wait until there is a bit more substance we can hopefully work with. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.15 17:57:00 -
[75] - Quote
Pattern Clarc wrote:No, the speed and agility of the tempest almost already overshadows the Maelstrom in fleets
Like I suggested above though, you could reduce the damage bonus to 7.5% if this would break the meta, or you could switch it to a rate of fire bonus instead. Although I think the Maels much greater staying power and overall better dps will ensure it stays the mainstay of fleets. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.16 13:46:00 -
[76] - Quote
Kagura Nikon wrote:Rememberign that we had to make a giatn outcry for them to perceive that race identity was more important thatn uniformity and minmatar should have 2 attack hulls.
Exactly ^ :) I think we were the biggest advocates along with a few others of reducing the Tempest signature initially, but now CCP Rise is taking all the credit for our idea. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.16 13:53:00 -
[77] - Quote
Pattern Clarc wrote:Ideally, I'd restore the slot, drones and hardpoints Typhoon almost back to the way it was, keeping everything else changed including the bonuses.
I wouldn't mind the old layout either. That way you not getting quite the versatility with the medium slots though.
I made my proposal for the Typhoon in another thread. This way you can keep some of the utility of the old Typhoon but still keep the mid slot which I think was a good addition by Rise.
Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330[/quote]
I can imagine fitting the Typhoon proposed above something like this
[Typhoon, Typhoon] Damage Control II Ballistic Control System II Ballistic Control System II True Sansha Armor Thermic Hardener True Sansha Armor Explosive Hardener True Sansha Armor Kinetic Hardener 1600mm Reinforced Steel Plates II
100MN Microwarpdrive II Warp Disruptor II Stasis Webifier II Target Painter II Target Painter II
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x10 Ogre II x6
The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
162
|
Posted - 2013.04.16 14:04:00 -
[78] - Quote
Garresh wrote:Kinda sad how few people are defending the old typhoon. We really need some feedback from CCP Rise on what's gonna happen. I really want to see minmatar keep at least one utility battleship.
I've been defending to keep the old Typhoon character through out this thread. But with nothing new coming from CCP Rise for a while now I think people have dropped off until some new information comes out. I reckon they will be back when we get some more news though.
Even if nothing else changes on the typhoon I think we can at least hopefully expect some changes in the drone bay department. At least that is what I'm gunning for, I think that is the single most important change needed throughout the whole minmatar line up right at the moment. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
163
|
Posted - 2013.04.16 21:29:00 -
[79] - Quote
Was just thinking of how the new ship progression would work, and I think it would be great for Rise to model any further tweaks to the Tempest on being the bigger brother to the Hurricane.
Right now the Tempest is already a lot of the old hurricane we all loved and also the current navy issue one which is being returned. They both have the two utility high slots, great projectile damage application, ability to be shield or armour tanked, and also the ability to be auto or artillery fit.
I think if we can get a sort of bigger brother version to the hurricane then that will make a lot of sense and will become a ship which everyone will really love.
That way we could have a missile and drone line of ships, and then a fast attack projectile line of ships.
Breacher > Talwar > Bellicose > Cyclone > Typhoon
Rifter > Thrasher > Stabber > Hurricane > Tempest
That would make a lot of sense if the ship progression went something like that. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
163
|
Posted - 2013.04.16 21:55:00 -
[80] - Quote
Nagarythe Tinurandir wrote:Assumed i have read the proposed changes correctly and haven't had a major derp, thats exactly what ccp is going for. making the typhoon drone bay smaller is part of that. it was bigger as you would have expected. but i would not complain for the current typhoon to get the FleetScythe treatment and otherwise stay as it is right now ^^
Yes, I'm not sure if it is intentional by CCP to put the Tempest into that line, but it definitely would make sense, so perhaps you are right and that is what they were doing all along.
A lot of the missile ships do have a better drone bay compared to the projectile line of ships. So hopefully it wont be too out of place to give the Typhoon at least a 200m3 bay even if bw stays at 100m3.
Pattern Clarc wrote:The Tempest is already an overgrown hurricane (except it can still fit 1600mm plates  ), and it still kinda sucks.
Yeah, that is how me and a lot of people already fly them. They definitley don't suck though so would have to disagree on that one. :) the current Tempest is very versatile as the hurricane is so I find a lot of use for it. Seems many other do also as CCP Rise mentioned in the original post. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
164
|
Posted - 2013.04.16 21:58:00 -
[81] - Quote
May Ke wrote: You have also given the Minmatar 3 Attack Battleships, in your own words, so where is our alternative?
The Maelstrom is not going to be an attack BS, so we are only getting two, which is actually a good thing as the combat version of the Tempest sucked.
CCP Rise wrote:You keep nerfing Minmatar ships, are you trying to make up for that projectile weapons buff a few years back?
Have to agree with this, I think if projectiles need a nerf then do that, but don't nerf the whole line of minmatar ships. If it is projectiles which are too strong then deal with that first. But I guess with tiericide that logical approach isn't going to happen. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
167
|
Posted - 2013.04.20 13:55:00 -
[82] - Quote
Jonas Sukarala wrote:Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one. Looses flafore surely ,but still has use. Tempest is a SLOW ATTAKC battleship. Its the 6 turret battleship that need 2 bonus to compensate that while hyperion gets special treatment and a single combined bonus.
THe 7 years already negligence on CCP part of redefining ans saving the tempest Identity is becoming stupid! The tempest has 2 options to become useful really. - mini machariel give it a 5% falloff with shield tank although then you think about the tornado.... -Heavy armour tanker
The Tempest is perfectly useful as it is. I don't see the obsession with trying to pigeon hole everything. No one complained about the hurricane being able to shield and armour tank whilst having two utility high slots, quite the opposite, that was one of the most powerful ships in the game. So I don't see anything wrong with the Tempest's current layout. All it needs is perhaps some extra agility or more overall EHP. Personally I would go for more agility. Right now CCP Rise's proposal is looking extremely good to me.
Kagura Nikon wrote:The typhoon at least will have a new role and a powerful one.
I'm surprised that you are complaining more about the Tempest than the Typhoon. The Typhoon is the ship which needs a rethink in my opinion, the Tempest is at least looking very minmatar at the moment.
Most the people I've seen here wanting a complete rework for the Tempest want to pigeon hole it into a slower, less powerful, and generally inferior version of the tornado. I say we keep it being based off the old style hurricane, and then simply buff it more in that direction. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
194
|
Posted - 2013.04.23 18:31:00 -
[83] - Quote
Kagura Nikon wrote:versatiliity? Lol You mean being useless? versatilily is just a polite way to say HORRIBLE! THis game is a game about specialization.
All the minmatar ships taht are successful are NOT VERSATILE!
Versatility is the shortest path to mediocricity
Try telling that to my good friend the hurricane. :)
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
194
|
Posted - 2013.04.23 18:35:00 -
[84] - Quote
Galphii wrote:Typhoon
Close range heavy shield boost torpedo specialist. It's up close and is very much in the vein of the Breacher.
Minmatar Battleship Skill Bonuses: +5% to Cruise and Torpedo launcher rate of fire +7.5% bonus to Shield Boost Amount
The shield boost bonus should have been on the missile ship so this is correct. The trouble is then you would need a much different slot layout on the Typhoon, possibly reducing low slots and giving it even more mids, making it exclusively a shield tanker, and thus making it even even more like a Raven. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
200
|
Posted - 2013.04.23 22:27:00 -
[85] - Quote
Zarnak Wulf wrote:Typhoon - Rate of fire + shield boost Raven - Rate of fire + velocity.
You seem to be implying that I support a shield boosted Typhoon with a ROF bonus AND an explosion velocity bonus. Hum. No.
It could work but is still far to close to a Raven for my liking. Pigeon holing it into a shield tank fitting is going even further down that path.
I must admit making the Typhoon a shield boosting ship instead of the mael does make sense though ship progression wise, but then everything else would need a massive rethink. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 14:56:00 -
[86] - Quote
CCP Rise wrote:Hey guys
I'm not ignoring anything, I promise. I think many of the last few posts are kind of extreme, but I also agree that the Tempest potentially falls short considering the rest of the changes in this pass. For now, I don't want to make a change. I'd rather wait a little longer (hopefully for sisi testing) to get the best overall sense possible, then make some adjustments. Part of the reason for not committing to something now is that it may be that other ships (like the Hyperion) need adjustments as well (if its too strong) and so I want to wait until we feel we've got the best sense possible for the entire class before we make final changes.
We'll keep looking at the Tempest though, and if it does end up feeling too weak, we'll make a change. Thanks for keeping us updated Rise. I was just a little curious on what you meant by some of the last suggestions where extreme.
Specifically I wondered what you though of the idea of dropping a launcher slot from the typhoon, and giving it an increased drone bay again to compensate. Perhaps a few other tweaks would be necessary also to bring it in line, but I think a lot of people would support this as we would rather have the ultility of the drones than the outright on paper greater dps of the extra launcher slot.
This is a proposal I came up with a while ago for the typhoon in the thread. Obviously it is basic so would need tweaks but the idea is there.
Rebecha Pucontis wrote:Typhoon:
Minmatar Battleship Skill Bonuses: 5% bonus to Cruise and Torpedo launcher rate of fire 5% bonus to Cruise and Torpedo launcher explosion velocity
Slot layout: 7H, 5M, 7L; 5 turrets, 5 launchers (-1) Fittings: 12500 PWG, 640 CPU Defense (shields / armor / hull) : 6500 / 6000 / 6000 Capacitor (amount / recharge rate / cap per second) : 5400 / 1087s / 4.97 Mobility (max velocity / agility / mass / align time): 130 / .11 / 103600000 / 15.8 Drones (bandwidth / bay): 125 (+25) / 200 (+100) Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km / 115 / 7 Sensor strength: 19 Ladar Sensor Strength Signature radius: 330
I can imagine fitting the Typhoon proposed above something like this
[Typhoon, Typhoon] Damage Control II Ballistic Control System II Ballistic Control System II True Sansha Armor Thermic Hardener True Sansha Armor Explosive Hardener True Sansha Armor Kinetic Hardener 1600mm Reinforced Steel Plates II
100MN Microwarpdrive II Warp Disruptor II Stasis Webifier II Target Painter II Target Painter II
Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo Torpedo Launcher II, Mjolnir Rage Torpedo 800mm Repeating Artillery II, Hail L 800mm Repeating Artillery II, Hail L
Large Trimark Armor Pump I Large Trimark Armor Pump I Large Trimark Armor Pump I
Hobgoblin II x10 Ogre II x6
The torp launchers put out 826 dps at max skills, the unbonused autos would put out an extra 111 dps, then unbonused heavy drones an additional 317.
This way the Typhoon still can fully utilise all 3 weapon systems, including a decently sized drone bay, and does not simply become and armoured Raven.
Looks quite fun to fit and fly, and still maintains a good use for all 3 weapons systems if required. That is pretty cookie cutter though, I'm sure the ship engineers could come up with something much better. Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
209
|
Posted - 2013.04.24 16:45:00 -
[87] - Quote
Krell Kroenen wrote:Rebecha Pucontis wrote: Also, nothing to dramatic on the Tempest please from my point of view. I think it is looking good at the moment. Perhaps the bonuses could be looked at and a few tweaks to the attributes but I wouldn't want to see a slot layout change personally.
I think the Tempest could use some more tweaking, there are a number directions that CCP could take if they chose to do so. And I am not going to pretend to know the best one to take. I can only state my personal desires on the matter. In truth that all any of us can do. I just want the Tempest to be a competitive projectile armed battleship that can armor tank. If that can be done with out changing it's slot lay out then all the better. But if it turns out that CCP believes that changing the slot lay out will result in a ship that will be viable and usable in more situations then I wouldn't want to tie their hands to having to stay with one concept.
It seems you have many different camps on the Tempest due to the fact that it is at the moment a swiss army knife of battleships. It can be used either shield, armour, artillery and autocannons effectively. To top it all off it has two high utility slots which can be used to increase DPS or fit with other high slot modules. It is just like the hurricane really in this respect and that is what I love about it and I make use of all the different options reguarly.
But you have camps of people who use it either exclusively in one way or the other and so naturally they would prefer to see the way that they use the ship buffed. Essentially it will then become pigeon holed into the role in which it is buffed and will lose all its other uses and essentially lose its essence.
If you buff its shield ability then armour users will inevitable lose out and vice versa. If you buff short range autos then long range artillery users will lose out and vice versa. If you buff its overall EHP then signature and agility will suffer and vice versa.
I think the one thing everyone can agree on though is to increase its damage output as this will complement every play style for the ship equally and no one would argue. This could be done via the ship bonuses and so I think perhaps this is the way to go if any further changes are necessary.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2013.04.24 22:54:00 -
[88] - Quote
Pattern Clarc wrote:You can't increase the tempests damage output so that it "works" in armour because then you create an armour tanking minmatar ship that out damages a blaster boat at all ranges. Shield Fitted with tracking mods, it's suddenly competitive on the damage output, but a complete paper tiger tank wise. I don't fully agree with your premise. I think 5 mid slots is enough to have an adequate shield tank, and then you have lots of low slots to fill with damage mods. It isn't going to be an amazing shield tank, but paired with extra damage you can easily get with a shield fitting, and the Tempest already has a good damage bonus, an amazing tank on top of that would make the ship too powerful.
Also if you are worried about the Tempest stepping into blaster territory then you could tweak the damage bonus in such a way it falls below the close range dps of blasters, and then perhaps adding an optimal or falloff bonus, which will mean the Tempest can apply slightly less dps than blaster damage, but at a much greater range.
Pattern Clarc wrote:Armour tanking, it neither has the dps or the ehp to be competitive, to be honest, it was never really good for anything but pretending to be a BC, and now that BS hulls have been normalised, is even less likely to be considered by anyone as the go to ship for a specific role. Have you played around with the reactive armour hardener yet by any chance? Its a pretty nice module and a step in the right direction for armour tankers. It allows a pretty decent armour tank on the Tempest with two gyrostabs fitted. Then you have 5 mid slots to play with for Ewar and other such mods. Granted it is not an amazing armour tank, but it is sufficient to get by when paired with the Tempest decent agility. With an additional damage boost it would compensate even further for a slightly weaker tank.
Also the general trend seems to be that CCP are improving thing in favour of armour tanks and so I expect to see armour tanks becoming more and more viable in future. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
211
|
Posted - 2013.04.24 22:59:00 -
[89] - Quote
I actually live in null sec and have lived in WH space. So you just lost all credibility, please biomass yourself. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.24 23:10:00 -
[90] - Quote
Gargantoi wrote:bro as i said above to that guy ..u need to gtfo from empire also and go low sec or nullsec to learn proper pvp ...the new typhoon to work as a proper pvp ship if FLOWN by an EXPERT pilot and not a dumb **** ...it will have a armor buff and 3x trimarks ..so fitting a range rig to get like 5km or some **** like that but losing 10% armor hp wont happen ..no one ...and i mean no one will fit a range rig for torpedos on a typhoon if they fit for pvp not even people like my self that use slave sets...even i would go 3 trimarks plates / resists / dmg mods and that would be it so dont talk unless u flyed the ship and know wtf u on about ...typhoon is a excelent ship to surprize your enemy ..fit 5 torps 2 neuts and with the 5 ogres oh baby also ...to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl that way u actually get a proper torpedo pvp typhoon and give ccp some time guys ...they are trying to rebalance the cruise missiles ...maybe they got something up next for torpedos also
Do you realise your coming across as a crazed ret@rd?
I don't think we need to pay any attention to you. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.24 23:14:00 -
[91] - Quote
Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl
LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o
Please biomass yourself right now. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.24 23:37:00 -
[92] - Quote
Kagura Nikon wrote:Gargantoi wrote:
u sir are a cerbear who has no ******* clue what he is talking about ....time u got out of empire and maybe got your head out of your arse and see the problem here ...real pvp'ers use tornados insteed of tempest to snipe ..0.0 is full of them ..even jita is full of them second off if people want autocannons 9/10 will go for a hurricane insteed of a tempest ...9/10 will go for a maelstrom insteed of a tempest if they can fly only minmatar no one uses it it has bad slot layout u cant armor buff it decently u cant shield buff it decently u cant do proper dmg in it ...not even outspeed something is usless in everyway u put it
true.. even is comming form a test guy :P still true. Tornado and mael takes most of temepst roles. And now the geddon will take the bring the neuts role
Ok let me get this straight, your taking someone seriously who rants and thinks the Bhaal should lose it nuet bonuses and be turned into a rapier.....
Ok now that is out the way.
Rigs are not always used for extended endurance. They are used for cap, extra damage, improved electronics, and many other things. That lunatic is talking absolute nonsense.
Second, of course the tornado is a superior sniper. That is its intended role so is pretty much common sense. If it wasn't good at sniping then it wouldn't be much dam good. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.25 01:32:00 -
[93] - Quote
Kagura Nikon wrote: No you are the one not soundign OK. THe bhalghron thing i take as a joke. But he is right. Battleships will in 90% of tiem use rigs for endurance or fitting. At least on PVP.
Tornados were NOt created to be snieprs. they were created to be mobile AC boats. the falloff bonus screams that lounder than anything !
I think IQs just dropped in this thread all of a sudden. Falloff is even more beneficial to snipers than it is to autocannons. Why do you think the Tornado has enough PG to equip a full rack of 1400mm's? And every tier 3 BC can fit a full rack of long range guns. Because of course they were designed to be agile sniper boats, and that is what they quite rightly excel at.
Also now your changing his words to try and support him. He never said anything about fitting rigs, according to him leet pvpers only fit endurance rigs on their ships. They don't care about damage rigs, fitting rigs, energy or electronic rigs, or anything else for that matter. As long as they can sit their like a brick in their logi and capital backed up null fleets then they are leet pvpers.
Kagura Nikon wrote: THe bhalghron thing i take as a joke. You are kidding yourself, he is deadly serious, just take a look at what he wrote again
Gargantoi wrote:to make it more interesting for u ccp HERE IS A SUGESTION ..since u gave the armageddon ..NOS bonus and turned it into a mini bhaalgorn / curse ..why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl I don't know why you are giving that Test nut job the time of day. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
212
|
Posted - 2013.04.25 01:48:00 -
[94] - Quote
Jonas Sukarala wrote:poor tempest it can't get a break.... tornado considering it has a falloff bonus its odd thats its the best arty user ... answer reduce fittings so can only use AC's IQs definitely have dropped in the thread. Your answer to the Tempest is to nerf the Tornado so much that it can no longer fit artillery and has to resort to autocannons? And that is one of your more reasonable proposals compared to what you propose to do to the Tornado later in the post..
Also, weren't you the one who was suggesting making projectile weapons use capacitor in the other thread? Lets hope they never let you near ship balancing.
Sad thing is you actually have two people who have liked your post so I guess there is little hope for this thread. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 11:45:00 -
[95] - Quote
Gargantoi wrote:Rebecha Pucontis wrote:Gargantoi wrote:why not turn the bhaalgorn into a "larger" rapier give it 5% missile rof 7.5 % bonus to target paint / level that way or 7.5 reduction in exp radius / lvl LOL..... You want the bhaal, a blood raider ship, to lose its nuet bonuses and be turned into a rapier....? o_o Please biomass yourself right now. Ment typhoon -_- that came out wrong ill make sure to fix it lulz ! also your WH living is diferent from actual pvp you fight npc ..while we fight players ..get my point ?
Lol. Ok good to hear you aren't totally crazy then. And anyway, that kind of backs up my point. You sound like the kind of leet Pvper who uses his BS's in massive logi and capital backed fleets. There are other things in Eve other than mindless gigantic fleet battles. I fight in small gang pvp in null sec, WH space, and low sec, and so I'm looking at this from this angle.
Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off. But no change to slot layout. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 11:52:00 -
[96] - Quote
Pattern Clarc wrote:FYI, weapons rigs are just about the poorest type of rig you can use on any ship.
Nope, they definitely aren't.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:02:00 -
[97] - Quote
Kagura Nikon wrote:You are starting to derail yourself completely. 1400mm benefits much LESS from falloff than AC> Arties get about 27% of the effect that AC get from same falloff bonus relative to their base effective damage projection. You are the one not using the brain to analyse properly
I'm not derailing myself, just pointing out your error, which you still are repeating here again. Falloff for artillery ships is around 80km, so with a 25% bonus your getting 100km falloff. Autocannon falloff is around half of that and so your getting only 10km extra falloff. Both autos and artillery users get benefits, but not sure how you work out falloff screams autocannons and Tier 3 cruiser should all be turned into autocannon boats. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:07:00 -
[98] - Quote
Pattern Clarc wrote:Quote:Tempest is looking very good to me, some extra agility and speed would be all it needs now in my view. Perhaps a falloff bonus and combine the damage bonus also to top it off So basically, a bigger Tornado?
Nope, not simply a bigger tornado. The tornado is still going to be the ship of choice for hit and run sniping due to agility and superior scan resolution. The Tempest should be able to kite from long range, but also has many other roles such as kiting with autos. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:16:00 -
[99] - Quote
Kagura Nikon wrote:The tempest can fill a role close to tornado.. but it must be MUCH more powerful on part of that role to be useful.
The Temepst is never going to fill the sniping role of the Tornado and I think this is the error which some of you have. Like I've pointed out many times in this thread, the Tempest will never compete in the attributes which matter. Ie, scan res, sig res, mass, agility, and overall speed and currently alpha damage. Trying to make the Tempest simply a better version of the Tornado is a fools errand. It needs its own useful roles, ie, kiting with autos and artillery. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:45:00 -
[100] - Quote
Gargantoi wrote:killboard or it didnt happen and no i prefer smaller ships my self as u can see on my losses unfortunatlly u are still out of your league here u said u do wh stuff and use small stuff so why comment on bs if you dont use it ? simple as that ...last time i used pest was in 2010 was a gazilion time ago but it loved it i said **** it ..ima try it and barelly killed a drake and got out with 20% hull while having a slave set on me ...the ship lacks dps A LOT and i was fighting only a drake and a hurricane and again the bonus u sugested with faloff + rof ...is stupid ...u want a NANO bs with faloff i bring u the machariel ..fly it ..dont sugest turning the pest into one like ccp did with the mini bhaalgorn on the armageddon part
What exactly would you be against if the Tempest became a kiting ship? Would have a good damage output and ability to keep opponents at range. If you can keep at range then tank becomes less important and damage and speed come into their own which was my original point and why I'd like to see a damage buff over any other change for the Tempest. It would pretty much be the perfect ship for small gangs.
Also I don't post with my main as I like to keep intel secure. I dont even post kills on the killboard, why give intel to your opponents if you don't have to. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 12:51:00 -
[101] - Quote
Gargantoi wrote:..the ship lacks dps A LOT and i was fighting only a drake and a hurricane and again the bonus u sugested with faloff A agree, I want the damage buffed further. I did suggest a 12.5% damage bonus originally but got flamed so went for a more conservative 10% on the proposal above. Ideally I think the Tempest would need 12.5% rate of fire bonus though. You can drop the falloff and it will still work because the dps is what really needs to be buffed on the ship, although falloff is a nice addition for a kiting ship. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 13:37:00 -
[102] - Quote
Watching CCP Rise at Fanfest is promising! Tempest being expanded in its role as an overgrown battlecruiser, so pretty much the big brother to the hurricane like I was suggesting! \o/ Hopefully some more buffs on the horizon too. DPS please. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 13:58:00 -
[103] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Watching CCP Rise at Fanfest is promising! Tempest being expanded in its role as an overgrown battlecruiser, so pretty much the big brother to the hurricane like I was suggesting! \o/ Hopefully some more buffs on the horizon too. DPS please. :) did he presented anything on stream? I am at work :(
Yes, they had a decent presentation regarding the changes. CCP Rise spent about ten minutes explaining the BS changes. It sounds as though he is pretty happy with the Typhoon, was very happy with the extra mid giving more versatility, although maybe it will be a little too powerful. Hopefully he is still open to some tweaks in the drone department though. Regarding the Tempest he said they wanted it pretty much as an overgrown BC with lots of versatility, but also said they were aware that it will probably need some further buffs. Maelstrom there was very little on so I think no changes for the Mael.
There will be a pre recorded version later to catch up on. All in all it was promising though. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2013.04.25 15:15:00 -
[104] - Quote
Pattern Clarc wrote:He might want to make it cheaper in that case, and delete the hurricane.
Sounds like sour grapes to me. Thankfully CCP is sticking to a sound concept because the concept you were suggesting was very bad. CCP Rise indicated that a slot layout change on the Tempest was a bit too extreme, so you might as well forget it now and focus on something which is practical. Such as an increase in Dps on the current hull which is what I am looking for now.
I'm going to do some maths and work out a good bonus which will put it just below the mael in terms of sustained dps, and a little below the Tornado in terms of alpha. Ill post up the proposal later when I have a bit of time. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
218
|
Posted - 2013.04.25 15:34:00 -
[105] - Quote
Kagura Nikon wrote:I will not waste time makign proposals based on current slot layout because its nearly impossible to get a USEFUL ship with that slot layout on current metagame. It is just an illusory barrier which you and some others have put up in front of yourself.
If you take of your blinkers you'll find that the ship will be a very great ship, similar to a bigger brother to a hurricane. With an extra Dps boost it will become an amazing ship. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
218
|
Posted - 2013.04.25 16:32:00 -
[106] - Quote
Pattern Clarc wrote:Don't mind her. I've been around long enough to see them make this mistake over and over again. They've finally gone in the right direction with the Hyperion, and maybe with :metrics: in time, they'll realise they've made the mistake, yet again, with the Tempest.
Its amusing how you have managed to convince yourself that your proposal is correct and CCP is doing it all wrong. Just have some faith in CCP Rise, he is on the right track. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2013.04.25 17:15:00 -
[107] - Quote
Pattern Clarc wrote:Beyond getting lectured by the alt of some noob who thinks it's a good idea to fit weapons rigs on a battleship - I already know where fuc.king with the speed/class role over lap goes.
Do you realise your coming across as someone who has got their head stuck so far up their own arse I'm surprised you can actually see out to make any balance suggestions? Your proposal was absolutely awful, you were trying to set the Tempest to compete with the Tornado which as pointed out is a fools errand.
As for not fitting weapon rigs on a BS,,, ok, please go and even have a look at suggested goonswarm fittings, Agony fitting suggestions, and pretty much any null entity which gives out fitting suggestions for BS's. Guess what, they all use weapon rigs. I'm sorry but you clearly have no idea what you are talking about and that is becoming plainly evident. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2013.04.25 17:35:00 -
[108] - Quote
Kagura Nikon wrote:And how many of those entities use battleship in the way the hew typhoon (that spawned this discussion) is intended to be used? Weapon rigs are failure in 9/10 times in battleships. 0.0 doctrines a LOT of times are not the best fit, becauser they must allow a MASS of members to train fast to a specific setup and keep costs reasonable (although that does nto mean CHEAP
Ok keep digging your heads into the sand. You can easily go onto their sites and see the weapon rigs are pretty fundamental to the ship fittings. Also cost is a very important factor, a full set of weapon rigs cost a fraction of the price of 3 trimarks. But that isn't the only reason, I can name many more situations where weapon rigs are much better than endurance rigs. But to go to great length I feel I would be wasting my time as it is futile to discuss when opinions are so blinkered. But anyway, don't take my word for it, you can go onto their websites how prevelant weapon rigs are for yourselves if you wish. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2013.04.25 18:22:00 -
[109] - Quote
As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.
Tempest:
Minmatar Battleship Skill Bonuses: +12.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)[/quote]
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 12.5 rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that off the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:00:00 -
[110] - Quote
EDIT - As pointed out I applied the incorrect damage bonus. My mistake so apologies for that, had a momentary lapse and miscalculated. Post has now been updated with the appropriate rate of fire bonus. Hope this one is a little better. :)
As promised earlier, after a bit of tweaking and playing around with some numbers I've come up with a pretty solid way forward possibly with the Tempest.
Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6500 (-300) Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)[/quote]
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 12.5 rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:20:00 -
[111] - Quote
Drake Doe wrote:That damage bonus is fine, however how the slots compare to the others isn't but I'd be fine with it if the mega got it's drones back, the raven getting a sig radius below 400, and the apoc getting a buff determined decent by an amarr pilot, probably a fitting increase.
Well the above proposal simply bring the Tempest into line with the other Minmatar ships. At the moment gallente is looking very good to me so I don't think the mega needs its drones back personally. The Tempest is probably the weakest minmatar BS right now as you can see, even with the rate of fire increase in the hull proposed above it is only just bringing into line with the rest. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:35:00 -
[112] - Quote
Kagura Nikon wrote: NO! Its trying to do exaclty what the tornado is made to do.. and its inferior to the tornado on that role..... the result.. gets obvious.
Interesting you say that because to me they look completely different despite the similar bonuses. The Tempest puts out much greater sustained dps, and isn't paper thin. it can kite either at long range with artillery and cruise missiles, or close range with autos and either torps in the utility slots, or nuets / vamps if you get in a little closer. Try doing that with a Tornado and I expect you won't last very long at all. Plus youve got drones on top of that to consider over the Tornado for anti frigate support or extra dps.
So my vision would be Tornado as the quick alpha hull for hit and run type engagements, Tempest for more prolonged engagements, perhaps backed up by logis whilst kiting from range. The possibilities are endless, and a lot different to what you have with the Tornado. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 22:37:00 -
[113] - Quote
Drake Doe wrote:The tempest being the weakest? Of the minmatar maybe but nor period. I'd like to introduce you to the raven, which has a hard time applying any of it's dps. Do you not see that bringing it into line is another way of saying it's becoming balanced? So you know seek to change it from slightly out classed to Op?
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:06:00 -
[114] - Quote
Drake Doe wrote:Rebecha Pucontis wrote:I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
So why shouldn't the other races gain something unique to each ship? Why shouldn't the raven gain another missile slot to differ it from the phoon to solidify it's caldari roots as the missile race and why shouldn't the mega display that it's made by the drone race through a similar fashion to the talos.
Read again what I wrote. That was pretty much what I was saying. Personally I'd like to see the Typhoon drop a missile hardpoint and be replaced with expanded drone capabilities as a starting point. As for the Raven it is looking a lot better since CCP announced the cruiser missile changes, so I would hold back and see how the meta plays out before asking for buffs/nerfs. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:19:00 -
[115] - Quote
Fronkfurter McSheebleton wrote:Rebecha Pucontis wrote:
I'm looking at it from a Minmatar players perspective and considering why we would choose one ship over another. I've got nothing against giving the Raven further buffs if that is what is required though. One thing I don't like is that the Typhoon has become a better missile boat than the Raven so I wouldn't mind that being addressed in some way.
It really hasn't. I think you're underestimating the power of the Raven's velocity bonus, and its superior shield tank. There are certainly lots of situations where the phoon would be the better pick, but the reverse is also true, and that's how it should be, IMO.
The trouble with the velocity bonus and the new cruise missiles is I'm not sure how it is going to play out with so many changes occurring at once, and so the new Raven could be very good or not so great for all I know.
The main thing though I would like to see the Typhoon preserve some racial identity, and I like to have some interesting fitting options. That is one thing I dislike about this tiericide programme, a lot of things are being pigeon holed and CCP is basically giving us only one good way to fit our ships.
That has definitely happened with the Typhoon in some regards, and giving back some of its drone capability and removing a launcher makes the ship much more interesting to play around with in my opinion even though paper dps may not be so great. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:35:00 -
[116] - Quote
Pattern Clarc wrote:Drake Doe wrote:Pattern Clarc wrote:Drake Doe wrote: So you admit that in neut range the mega is out classed because of the similar dps and tank of the temp with the neut?
If by outclassed you actually mean, is faster, more agile, has the same ehp, the choice to do more dps in or outside of web range or more dps inside of neut range with a comparative fit, then yes the megathron is outclassed (lol, no) Drake Doe wrote: And which would gain more from being tracking enhanced and with a tracking computer (mega and pest respectively) after the upcoming Te nerf? Which will become much better at applying dps with proper skills? And which will be harder to hit than the other?
I want a 7/6/6 slot layout - call the tempest the new ad-hoc distruption ship with the ability to brawl with good damage projection with shields when required. The only advantage it has over the megathron is the spare mid - which isn't that much considering the number of 5 mid armour tanking battleships there are now. Have you even look at the stats of the new mega? It's less agile and slower which is an important factor in lower ehp BSes. Also is neut range the only thing you judge by, considering a tempest can hit with barrage farther than a mega with null. I'm starting to lose you now here. http://i.imgur.com/7XWwUIM.jpg** Those are with the new stats/slot layout etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because. 1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods. 2) The Tempest doesn't have the option to do meaningful dps at range without completely sacrificing tank Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.
The problem with the image you've posted there is that is a poor Tempest fitting compared to a half decent Mega fit, and when I say half decent its actually very bad but it at least has two damage mods. You have no damage mods on the Tempest, ie you've gone for all tank and no gank, which is no way to fit a pvp ship. I'd like to see a good Tempest fitting vs a good Mega fit as then we would have something to really compare.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:36:00 -
[117] - Quote
Pattern Clarc wrote:It just wouldn't be balanced. Balance is about niches and roles, but just adding missiles and drones to suit dogma instead of stats isn't a good way to do game design. True, but bonuses can be tweaked to compensate and bring things into line. Losing a launcher and adding back the drone capabilities would be just the starting point as I stated, ie the basic concept, from that point is where you do the real balancing. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:46:00 -
[118] - Quote
Pattern Clarc wrote:Either way, I think we both agree that the slot layout is no good on the tempest as there is more utility born via mid slots (or low slots) than High slots.
You are correct, but I did explain before that you cannot simply look at the slot layout in isolation and to determine the power of a ship, it is how the rest of the ship stats and bonuses merge and provide you with the overall package.
CCP Rise has stated earlier in the thread that changing the slot layout of the Tempest is extreme, so its basically not going to happen. The slot layout is one of its characteristics, and adds lots of interesting and uneique fitting possibilities true to Minmatar tradition, and so the rest of the ship should can be tweaked around that basic concept. Ie have a look at my proposal and see how it can work very well still with a 8/5/6 layout without having to throw the baby out with the bathwater. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.25 23:52:00 -
[119] - Quote
Pattern Clarc wrote: It's a relative comparison that allows you (well, normal people with the mental facilities of an adult) to make clear comparisons. Obviously, remove tanking modules for damage mods and the tempests damage will increase at the expense of ehp. drop a plate and it'll go faster. Do you really need that to be illustrated?
What I'm saying is the comparison is kind of pointless. If you are going for an armour tank on the Tempest then you would not be looking at matching the tank of the Mega which is always going to beat it in that regard. Your trying to set the Tempest against the Mega on the Mega's own terms which in will inevitably lose at and so you are setting it up to fail. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 00:47:00 -
[120] - Quote
Pattern Clarc wrote:AND yes, I see the bigger picture, almost every stat (beyond shield regen time, CPU and mass) wouldn't need to be changed, because of the fundimentality of changing the slots. Your trying your hardest to make it conform, put it in line with existing ships and current dogma. This is bad, this is how ships trample over each other, this is infact, pigeon holing to a higher extent than you realise whilst seriously upsetting the balance that allows a number of other minmatar ships to be meaningful.
The slot layout change I suggested increases the capabilities of the ship as swapping a high to a mid is far from zero sum, both in shield or armour configerations for reasons I've highlighted over and over again. Instead of conforming dps numbers with adhoc bonuses, I've given pilots the frame work to better express how they want to fly the ship Hmm, I see what your saying about radical change, and by preventing it that can also be a form of pigeon holing in itself as one is pigeon holing themselves into a fixed position. Although I do not think the current layout of the Tempest pigeon holes any one variation of fitting over another, and so in that sense one would be pigeon holing themselves into versatility. :)
I understand the argument for a 6/6 layout, I just don't like it due to the fact it favours shield tanking massively over armour. This is compounded further by the problems armour tankers already have. I know you disagree but in my opinion in an armour layout 6 midslots is surpless to requirements and would add very little. And I do actually find the extra high slots beneficial in terms of either neuts/vamps, extra dps, and other high utilities if they should be needed.
That is pretty much where my opposition ends, you proposed a falloff and rate of fire bonus yourself which I believe is definitely the right way to go. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 00:55:00 -
[121] - Quote
Pattern Clarc wrote:I'm starting to lose you now here. http://i.imgur.com/7XWwUIM.jpg** Those are with the new stats/slot layout balance changes (note the word NEW next to the ship name) etc - the megathron is at the bottom, it's faster, has the higher agility, more (well, almost exactly the same) ehp when a similar number of tanking modules is used. AND you keep on saying a tempest can hit further out, when I've shown this to be a meaningless statement because. 1) EVEN with 5 turrets, 425mm's will out damage 6 autocannons outside of web range using any ammo, with 7 turrets vs 6, it's almost no contest at any range, with any ammo, when you consider the megathon has 2 extra low slots for damage mods.
Playing around in EFT with the Mega and Tempest, my initial and somewhat cursory glance over the possibilities seems to indicate that the Tempest has much better damage application at a longer range with the autos (around 25km), and dps is around the same as the Mega which must operate at a much closer range. Where the mega wins out though is on having over 30k ehp extra than the Tempest, so it seems your trading range for tank.
Also one note is the Mega is far easier to fit, CPU is limited when trying to fit torps on the Tempest, and generally seems a bit low overall. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 01:05:00 -
[122] - Quote
Fronkfurter McSheebleton wrote: As for the drones...it's a bit ridiculous for a non gallente/amarr, non-drone-bonused ship to have a full compliment of heavies. Minmatar don't use drones as a secondary weapon system, and as the Phoon now has a single primary weapon system to focus on, rather than 2-3. Keeping the full 125 just wouldn't make sense. That said, it's not like they've dropped it down to 50/75. 100mb is still respectable.
Although I don't see anything wrong with giving one of the Minmatar ships 125mb bw myself, I can understand the point that it doesn't fit perfectly with racial characteristics. But a lot of people would be perfectly happy with 100mb if the drone bay was expanded to something more substantial. The point is though it would give the Typhoon greater versatility in terms of its drones seeing as it is losing them in terms of its lost turret bonus and high slots. It is personal preference though as on paper the Typhoon looks very powerful right now.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2013.04.26 01:20:00 -
[123] - Quote
Kagura Nikon wrote:Again.. wil try to be simple on exaplanation. When you include drones. MEga out dps temepst up to 20 km.... then temepst outdpe mega from 20-to 25 km.. there.. a rail mega start to outdps temepst again... So....
No temepst do not have a much better damage application. It has a NARROW zone .. VERY NARROW
I'm pretty much agreeing Tempest is looking far less desirable than the mega currently. It does definitely apply damage better at range, but perhaps it should be doing this even better. Also fitting the Tempest is not easy compared to the Mega.
One thing when you start to look at rails damage for the mega drops quite a bit, and a little below autocannon levels, and tracking is over 3x worse than autos, so Tempest still wins in that area in my opinion. But only by a small margin, perhaps this should be enhanced as over 30k EHP trade off is a lot. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
224
|
Posted - 2013.04.26 19:22:00 -
[124] - Quote
Bouh Revetoile wrote:But is this due to the Hyperion being OP ? Or to the Tempest being underpowered ? I think the 10% damage bonuses CCP used in the tiericide removed a good part of the interest in the double damage bonuses of minmatar ships. The solution is either to reduce these 10% damage bonuses (and rework the ships) or to increase a little one of the bonuses of the minmatar ships (like 2,5% more on the damage or rof bonus, that should be enough).
Hmm, I think Nikon and Patern are overplaying the weakness of the Tempest slightly. I've played around with both of them on the new EFT and they are definitely a lot closer than what is being pointed out. The Tempest massively out dps's the mega at longer ranges, even with 425mm railguns. Granted the Tempest needs to be at around 20km where as the Mega can apply the damage at a much longer range with rails, but the Tempest is doing almost twice the dps and has much better tracking. This is using a real world fit both with two damage mods.
At close range I've got the Tempest matching the Mega's dps, although the mega has to be right on top of the target, wheras the Tempest can sit back at around 20km. So the Tempest is far better at damage application in a real world fit and that seems undisputable looking at EFT numbers right now.
Where the Tempest loses out a lot is in the tank, with over 30k EHP more less. Now is that a fair trade off is what you need to be looking at when comparing if they are balanced against each other or not.
Another aspect of the Tempest is it is far more difficult to fit with regards to PG and CPU. Fitting launchers and CPU becomes a real issue, fitting nuets or vamps and PG is limiting.
Bouh Revetoile wrote:The solution is either to reduce these 10% damage bonuses (and rework the ships) or to increase a little one of the bonuses of the minmatar ships (like 2,5% more on the damage or rof bonus, that should be enough).
I think the Tempest definitely does need a falloff bonus and combining the damage bonuses. Looking at how it is going to be used the extra falloff is going to be crucial in my opinion, along with the agility and speed to make up for its lack of tank. Using the Tempest will certainly require a lot more skill than the mega to get the most out of it, and a bit of extra agility and falloff will make it that little bit easier and practical to use in real situations.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
239
|
Posted - 2013.04.29 20:06:00 -
[125] - Quote
Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts?
Heavy DPS kiting ship. Or at least that is what I'm hoping after a few more tweaks. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
240
|
Posted - 2013.04.30 00:52:00 -
[126] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Lloyd Roses wrote:Can anyone tell me why I should fly a tempest with those changes? I mean Mega/Hyperion/Apoc/Geddon really look beasty, but what does the tempest even do? Aside from having two neuts? Heavy DPS kiting ship. Or at least that is what I'm hoping after a few more tweaks. For that its only missign 2 things.. heavy DPS.. and the kiting capability.... that leave us with.... WAIT!!!
Yep heh. Which is why it needs an improved combined damage bonus alongside a falloff bonus and some extra agility tweaks. CCP Rise, make it happen please. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
247
|
Posted - 2013.04.30 12:59:00 -
[127] - Quote
Kagura Nikon wrote:Falloff bonus is not the way to go because the tornado already has it and the tornado have higher damage and higher mobility. That is why the Tempest needs an 8.5% rate of fire bonus instead of the current bonuses. Did you see my post with the suggestion? I will link it again as its quite far back now in the thread.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
249
|
Posted - 2013.04.30 15:33:00 -
[128] - Quote
Kagura Nikon wrote:Mm had an idea.. sicne the geddon can get secodnary ewar bonus...
Take your very proposal with 8.5% rof... but change that falloff bonus to WEB RANGE BONUS.
And I buy it... !!! Web range is an interesting idea, but then your going for a close range auto ship. I must admit it would be fun to fly though. But the benefit of falloff is it benefit artillery and autos. I guess the web could help artillery trap smaller ships that try to close in on it. Hmm, interesting idea anyway. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
249
|
Posted - 2013.04.30 19:12:00 -
[129] - Quote
Pattern Clarc wrote:A web range bonus would be soooooo overpowered.
Yep. And if we had a web range bonus we would pretty much require 6 mid slots on the ship enless we pigeon it into an armour tanking ship. All in all that would be too powerful, and also a completely different ship to the Tempest. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
251
|
Posted - 2013.05.01 16:53:00 -
[130] - Quote
Lloyd Roses wrote:The double damage bonus is really weak. It's marginally better than a 10% damage bonus that is thrown around as crazy, and it apparently is the one attack ship that is lacking a damage-application bonus,
Also an 8.5% rate of fire bonus is greater than both the current damage bonuses combined. So which ever way you look at it, the Tempest double damage bonus is looking increasingly bad seeing as you are getting barely any improvement over many ships which have a single damage bonus and another bonus on top.
Then consider the Tempest's base stats which aren't very good at all, and then given that the shield and armour cannot be buffed to considerable amounts like other ships. Given all that the Tempest really needs some decent bonuses to make it work. Personally I like 8.5% rate of fire and a falloff bonus, but I guess other variations would also work. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
251
|
Posted - 2013.05.01 16:55:00 -
[131] - Quote
To mare wrote:i would be very happy if CCP switches tempest and typhoon speed (or make them both 130 base speed) even at the expense of some HP, i like the slot layout of the tempest, ofc i would like an extra low or med but since the number of slot for every ship type is fixed i dont think its worth to give up a high, since CCP its going crazy with ship bonus i would give the tempest a +5% rof +7.5% damage maybe at the expense of some drone space make it 25mb 50m space, they would give the thing a 10% edge over other ships as an alpha platform and make the thing a real gankboat like every double damage bonused ships should be. Just quoting again because I pretty much agree with this basic premise also, but would just like to see some decent bonuses on the Tempest. The dual damage bonus just isn't cutting it now given all the other ships having been buffed. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
259
|
Posted - 2013.05.02 13:00:00 -
[132] - Quote
Hmm, I quite like the proposal by Pattern except for losing the high slot. I know you say it is useless but you also say the hurricane and that no one uses it now which simply isn't true. Personally I really like the two high slots, it gives extra dps if fitted with launchers, and allows two neuts/vamps, or other utility mods. I think we need at least one BS with two utility high slots as it allows some variation.
Personally I think just buffing the damage would improve the Tempest no end. The 8% rate of fire bonus proposed is a step in the right direction for sure. I am not too bothered about having an extremely good tank as long as we have the speed agility and damage to compensate for that. But anyway it seems everyone has their own opinion on this. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
261
|
Posted - 2013.05.03 02:55:00 -
[133] - Quote
Kagura Nikon wrote:Krell Kroenen wrote:Kagura Nikon wrote: And can be made into an excelent shield ship.
And there is the gist of it, the main agenda for the 6 mids slot push is to make an excellent shield ship nothing more or less. And while having the 6th midslot might allow for some colorful gimmicks on an armor tank none of them really shine. Even by your own use of the words good in comparison with the word excellent shows your own thoughts on the matter. I am sorry that the Maelstrom isn't the poor man's Mach that so many people want the Tempest to be. But the matar already have a shield tanking projectile battleship. Better be excelent shield ship than a mediocre armor and shield one :P
One second there... We fly minmatar, since when have the matari even cared about shield, armour or even hull for that matter. ;) It doesn't matter our hulls are flaming wrecks as long as we can dish out a tonne of damage. :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
265
|
Posted - 2013.05.05 12:00:00 -
[134] - Quote
Anabella Rella wrote:The combination of these rebalance efforts and the large rise in battleship build prices will cause fewer people to fly the things, especially terrible under performers like the Tempest and Raven. Maybe this is CCP's intention. 
I'm not sure about the Raven, but CCP Rise has pretty much indicated that the Tempest will be receiving further buffs, so people need to chill and wait to see what he comes up with next. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
284
|
Posted - 2013.05.07 23:46:00 -
[135] - Quote
Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class.
Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon.
That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
284
|
Posted - 2013.05.07 23:51:00 -
[136] - Quote
Pattern Clarc wrote:Another day, no more feedback. And this thread has died a death. The dead horse thoroughly beaten? Yes, not much left to say now really except to rehash over old ground. I am waiting for CCP Rise to release something soon. It would be nice to get some response. I think we can all agree the Tempest in particular needs a little more, particularly considering the new price tag and how it is still inferior to the mael and typhoon. Perhaps the Typhoon needs to be bought down a jot also as is looking very powerful. Obviously I would like CCP Rise to follow my proposals exactly. ;) But even if not I'm hoping some further tweaks will be made, particularly for the Tempest. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
285
|
Posted - 2013.05.08 00:34:00 -
[137] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Altimo wrote:Quote:I don't want to abandon the dual damage bonus. It provides decent alpha and decent dps this way. ROF only bonus would get rid of alpha, which is one of the selling qualities of Tempest. What is the point of relying on the alpha (Even though the rof can be nice) when you can field Tornados? Just doesn't seem worth it for its bonuses alone when I look at it that way. That's because the tempest doesn't seem suitable for any other role but sniping. It probably can do close range, just not as efficiently as other ships of its class. Tornado is for sniping. The tempest is for kiting. The difference is that the Tornado is for quick hit and run engagements, ie either get out or destroy the targets before they can react, as once they get a chance to shoot back then the tornado's paper thin armour and shield are going down even to frigates. The kiting tempest fit with either artillery or autos will outlast the enemy with a fairly decent shield and armour, good damage, and ability to hit more effectively at a longer range and the speed and agility to keep the opponent within desired range. Flown well then I imagine it will be quite a nice ship for smaller gangs along with the Typhoon. That is how I'm looking at using the two ships now in my fleets anyway. But would just like to see some extra buffs to the Tempest which will help it in this role. Why you keep telling this nonsense? Tornado has longer effective range and is faster than tempest. Tornado is FAR superior for kiting then tempest!!! I think I explained the definition in the post above ^
To reiterate. Basically, the Tornado can snipe, but when the opponent starts hitting you back then the weak shield and armour means it is going down fast. Ie, a sniper hits it's targets without them getting a chance to hit back.
I differentiate that to kiting in that you are still using range as a method of mitigating your opponents damage, but not mitigating it completely. Ie the opponent is still hitting you back, but you are using your range advantage to hit your opponent back even harder. This is where the Tempest's role lies. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 13:49:00 -
[138] - Quote
Altimo wrote:Even with the higher HP values, you shouldn't be fielding one or two tempests for small gang warfare anyway. Lets be serious, The tempest is not that fast, when compared to a battlecruiser. That is the idea of these attack battlecruisers as far as I understand it. So if the Tempest is not good for "smaller" gang warfare than what BS are currently used for then that will be a failure.
Altimo wrote:If we are talking outlasting in fights, battlecruisers can do that just fine. Those ships can outlast a tempest easily Ok, lets be serious now, a tornado goes down to frigates...The tornado and Tempest aren't even in the same ball park when it comes to tanking ability. And a standard battlecruiser is still vastly inferior in terms of tank, and cannot fit large guns, so again completely different.
Altimo wrote:you can put a decent tank on them, what are you going to do with a tempest? Armor tank? there goes your speed and damage. Shield tank? There goes your MWD use and cap or any sort of ewar/sensor boosting. Regardless of what you do since your obviously not going to tank the ship. When the enemy can shoot back, the tempest won't last that much longer than a tornado, specially if you have few tempests on the field. Even then it depends on what you're shooting at. Which reduces the usefulness of having one greatly. Yes, any ship is going to go down eventually to sustained firepower. Trying to say there is no difference is like saying there is no difference between a carrier and a super carrier because both are going to go down eventually. Also I've been suggesting in this thread that the Tempest needs a speed boost to 130m/s and also a fall off bonus. Also your forgetting that most fleets aren't going to consist simply of Tempests on their own, you will have smaller ships supporting such as logistics and others. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 13:57:00 -
[139] - Quote
Altimo wrote:Fleets have used them in the past for long distance engagements. Now the tempest is just worse in it's role thanks to the new changes, meaning price increase and tracking enhancer nerf. ?? There are plenty of better ships for long range sniping. The tempest doesn't even have any bonuses to increase its range. Most people I've heard use the Tempest for the dual neuts.
Emily Jean McKenna wrote:I never flew the Tempest as a sniper ship though. I always used it as a speed, deep falloff, kiting ship.
The TE nerf changes that alot... Exactly^ |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 17:07:00 -
[140] - Quote
Altimo wrote:the tempest has no tank to survive "Sustained firepower" just like the tornado. The super carrier and carrier comparison is pointless, those ships have a tank and require constant DPS. A Tempest and a tornado can be alpha striked because they have no tank. A drake has a far superior tank to the tempest. I've seen battlecruisers tank a lot more than a tempest ever could, some of them capable of dishing out decent amounts of DPS. Tornado
Shield - 1890 Armour - 1800 Structure - 1800
Tempest
Shield - 7000 Armour - 7300 Structure - 6800
See the difference there? Also the same thing for the drake, which again cannot fit large weapons, and so is in a completely different ball park. The only reason you can compare the tier 3 BCs is because they can match BS's with firepower. You are trying to compare standard BC's, and again, the facts prove your assertions above wrong.
Altimo wrote:Exactly. however if you want a battleship for neuts, you have the armageddon that way ---> so why would I want to use a tempest again? Your contradicting yourself here. Originally the armageddon was not a nuet ship, and we were talking about how the Tempest was used pre tiericide. Now after tiericide, I dont think anyone is suggesting the tempest does not need some extra buffs to remain competitive. I guess you haven't been following the thread as I laid out my proposal in detail for the Tornado and Typhoon. The role would make more sense if you had a look back at them.
Again I think people are vastly overplaying how weak the Tempest is which is making people like Naomi appear correct when we she complains of winmatar. Impartial people know that it is an exaggeration, and when we look at the facts then the story is completely different as shown in the example above. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
288
|
Posted - 2013.05.08 17:41:00 -
[141] - Quote
Altimo wrote: I'm not sure how I'm overplaying the weakness of the tempest. Your example above shows numbers, but it doesn't describe the fact that the tempest has no tank and a battleship with no tank, does not last very long just like a Tornado. Sure it might have more HP, and a lot more when you look at the numbers, but look at how much damage a tornado will do with an alpha or a maelstrom, hitting at over 10k damage, a couple of those hitting a tempest, bye bye tempest. Won't take very long to shoot one down.
Again I go back to the carrier and super carrier anology. Even a carrier will go down to a large enough alpha fleet if you have enough ships against it. But you can't simply write off such a large amount of extra HP and consign it as meaningless because an alpha fleet could possibly kill you in on shot.
Again, I agree with you that the Tempest does need some buffs to remain relevant. But it is not as poor as some people would suggest in this thread, but it does need some slight buffs to bring it into line. Which CCP Rise has said he will be looking at doing also.
I've dug up the Tempest proposal I made below as perhaps my viewpoint would make a little more sense with that included.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. [/quote] |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:03:00 -
[142] - Quote
Implying Implications wrote:please do something about the slot layout on the tempest holy christ Why? Adding an extra mid slot or low slots is hardly going to solve the Tempests problems. I think that is pretty evident from the number of conflicting opinions in this thread.
The Tempest needs some real buffs to its base stats, that is what going to help it. Not just playing around with a different layout and therefore destroying its current character. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:19:00 -
[143] - Quote
Pattern Clarc wrote:And after testing the phoon on sisi, even with crap cpu, holy **** what an amazing ship to fly. The Tempest is a joke. I do a better job kitting with a domi (lol at 700 dps gardes @56km optimal) Slot layout or not, I agree with you the Tempest definitely needs improvements on its ability to kite. If CCP deem a slot layout change to enable this then that is better than nothing, but I'd rather see it by altering its base stats than changing slot layout and can't see them changing the layout myself at this point.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
306
|
Posted - 2013.05.10 23:52:00 -
[144] - Quote
Pattern Clarc wrote:CCP Rises bigger hurricane nonsense has never seemed more out of touch. Hmm. I don't dislike the idea of it being the successor to the hurricane personally, and think Rise is on the right track. But agree, it needs to be much better at kiting with autos and artillery as that is the only role I can see which it fits into now, and right now it isn't doing it that well.
I wonder what it would have looked like if it had been originally an attack BS as is now. To me the transition from combat to attack hasn't been completed properly and its been left somewhere half way in between. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
307
|
Posted - 2013.05.11 01:33:00 -
[145] - Quote
Pattern Clarc wrote:Kitting with auto's is dumb in the land of fast ravens spewing 600-700 dps worth of 10km/s cruise missiles out to practically infinity. I mean, what's the point of doing half that dps at only 40-50km? Or a third that dps with armour? That is why the Tempest needs buff, and Ideally a damage buff so it can compete. Also I'm sure Autos will put out more damage than a Raven with cruise missiles surely. I haven't tested it but if that is true then that is well and truly broken. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
326
|
Posted - 2013.05.14 08:12:00 -
[146] - Quote
CCP Rise wrote:Hey guys, sorry for the time between posts. I've been reading plenty and working on final touches as the feedback from sisi starts to trickle in.
A couple small things I can say for sure - the Typhoon being 100/125 is intentional, I'm not sure why it was written up differently in the thread, but I've fixed it now, sorry for that. When the Tempest got re-billed as 'attack' we really only went part way with it, and I think we need to finish the job by speeding it up a bit more to make it really stand out in that role. I'm not sure exactly which numbers will be changing, but I'll let you know soon.
I also want to say that I'm listening to what you guys have to say about the Typhoon, but I really believe this new version is still going to offer more versatility than your average battleship, while also becoming 'better' in most variations, as well as providing a clear progression for Minmatar players who have focused on missiles. I'm hearing from sisi that people are enjoying it a lot, and it was even popular in the SCL yesterday, which is a good sign I think. Thank you for the feedback Rise. I'm looking forward to seeing the new changes which you decide for the Tempest. As I expected the transition from Combat to Attack has not yet been fully completed so glad to hear we are on the same page when it comes to that.
I think a damage boost is much needed, as others have pointed out the Typhoon is doing phenomenal damage right now, and with both the Maelstrom and Tornado out damaging the Tempest in both Alpha and Sustained dps, the Tempest is lacking in this area I feel.
As Pattern pointed out also, the PG and CPU levels seem to be a relic of the pre tiericide ships. I'm having a lot of trouble fitting the Tempest with the current PG and CPU levels, and I expect it is perhaps the same for the other ships.
(EDIT) Also the drone bay being only 100m3 was a major thing that people were complaining about here, you could have told us it was 125m3 earlier! :) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
326
|
Posted - 2013.05.14 14:27:00 -
[147] - Quote
Giving it some extra CPU and PG would make a big difference as you can then comfortably fit 2 Cruise launchers or Torpedos/Nuets for close range. Right now its a challenge without making the tank suffer. I would suggest increasing PG/CPU so we can properly use the two extra highs, and then a damage boost to bring it in line with the other Minmatar battleships. I don't think that would make it OP in anyway as I calculated in previous posts. Don't want to second guess CCP Rise here, but I reckon that might be the way he will go along with some tweaks to the agility perhaps at the expense of EHP. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
329
|
Posted - 2013.05.15 14:33:00 -
[148] - Quote
Pattern Clarc wrote:The slot layout is the dumbest thing about the tempest, utility highs are next to pointless if your working with 1400s. Remember cruise missile have been buffed significantly. If we are given enough PG and CPU to fit two launchers without comprising other aspects, then 6 1400mms and two Cruise Launchers should provide enough dps to bring the Tempest above the Mael and Tornado in terms of dps. So those extra utility highs should give a dps boost for long range fits.
Also I've always liked having split weapon platforms on Minmatar ships. I'm not happy with the Naglfr having its launcher slots taken away even though it is much better in terms of performance. It would have been better if they could have fixed the performance without removing the unique aspect of the ship. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
329
|
Posted - 2013.05.15 15:47:00 -
[149] - Quote
Pattern Clarc wrote:Understand that your firmly in the minority in that aspect. Performance issues stemmed from split weapons requiring twice as many damage or tracking mods as single weapons, and thus effectively having less lows. You can't fix performance issues of split weapons without removing split weapon systems. I agree that performance wise the Naglfar change is undoubtedly better than before. As for split weapons even with dual bonuses they are generally nothing more than a bit of extra dps on top of the main weapon system due to the fact that no good fit will use two different types of damage mods. When you view them simply as a little additional dps that then the only drawback is the extra training time required to get the full benefit of them, which is something most Minmatar pilots have always accepted.
The Djego wrote:Even in general game play, assuming people fly a gank fitted pest this days(and I bet a fair amount of money they don't), 2 CMs give you only about 100 extra dps(130 with the changes). 130dps extra can be the difference between win or lose between skilled pvpers. Secondary weapon system will never be anything more that that slight bit of extra dps on top of the primary weapon system though unless CCP brings in damage mods with dual bonuses. Also the fleet fight example isn't completely relevant as the Tempest is a fast attack BS and so will be more geared towards small gang warfare. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 17:07:00 -
[150] - Quote
The Djego wrote:A falloff bonus at 20-30km is well worth 70 DPS I'm not saying that the two high utility slots should preclude a falloff bonus. On the contrary in fact, as I proposed that the Tempest should have a 5% falloff bonus and a 8.5% rate of fire bonus instead of the current bonuses.
The only point I'm making is I like to keep the dual weapon systems even though they only add an extra modicum of damage. There is something cool about seeing projectiles and missiles firing from a ship. :) And also two high utilities are exactly that, they allow extra utility which can allow for some more creative fittings rather than the cookie cutter stuff that we are being forced into with much of the laser focused design choices on some of the current hulls. There will be literally only one good way to fit many of these current tiericided ships. But anyway, whatever they decide to do it should not preclude the rest of the ship being buffed appropriately for sure. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 17:45:00 -
[151] - Quote
Pattern Clarc wrote:In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abilities which you will not get on a mid or low slot items. And lets be honest, you are going to fill every bonused turret, launcher slot with the specified weapon. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 17:48:00 -
[152] - Quote
Pattern Clarc wrote:Either way, there isn't actually anything stopping CCP Rise simply adding a slot arbitrarily in the special case of the tempest, i mean, they don't do it *just because of :gamedesign:* but then again 3 battleships already have the wrong number of slots and minmatar battlecruisers in the past have had more slots than their peers.... so all this high vs lows vs mids is really academic. I would suggest a 9/5/6 slot layout if this was the case. Only kidding :) Yes an 8/6/6 would be an interesting ship for sure. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
332
|
Posted - 2013.05.15 18:10:00 -
[153] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Pattern Clarc wrote:In a 7/6/6 or 7/5/7 tempest, there is absolutely nothing stopping you from dropping 1 or more of your 6 turret hardpoints for an additional launcher. The high slot modules offer specific abilities which you will not get on a mid or low slot items. And lets be honest, you are going to fill every bonused turret, launcher slot with the specified weapon. My point is that performance matters, and that's why split weapons suck. If fitting split weapons was REALLY so important that you'd sacrifice performance in your main weapon system, you'd happy trade turrets for missiles regardless of how many turret spots you've maxed out. If that sounds silly, then welcome to how I, and I'm sure many others view the "cosmetic value' aspect of your argument. The point which you are missing though is that if a ship is designed to accommodate a split weapon system then the rest of the ship can be buffed accordingly. If a ship is designed to use 6 bonused turrets and you only use 5 then you have no compensation with regards to ship performance being increased in other areas.
Also using the logic which you are using, if we are going for pure performance, then we would find the optimal layout for the perfect pvp ship and make every ship have that particular layout. Also using your logic, no ship should have any unbonused high slots, as they are inferior to an extra low or a medium.
In reality it is all swings and roundabouts, you lose something in one area but make up for it in other areas, that is what gives each ship their unique flavor. Minmatar have commonly had these split weapon hulls, but they make up for it in other areas. It isn't simply aesthetic, it does allow additional flexibility in choosing damage types, and perhaps choosing to sacrifice the extra dps and fit something like nuets.
And I'm not disagreeing with you that the Tempest needs improvements in other areas. But the high slots is a personal characteristic of the Tempest which I like and I wouldn't choose to remove personally. What others think and what CCP Rise eventually does is simply their own personal preference and so I wouldn't argue. The fact is though the total package at the end of all the changes needs to be powerful enough to compete, and however that is achieved, right now it isn't quite there.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
333
|
Posted - 2013.05.15 18:43:00 -
[154] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:Also using the logic which you are using, if we are going for pure performance, then we would find the optimal layout for the perfect pvp ship and make every ship have that particular layout. Also using your logic, no ship should have any unbonused high slots, as they are inferior to an extra low or a medium.
No, it's not the same logic. Eve game mechanics offers limited, but real, alternative paths, niches, environments or roles, with weapons systems that are behaviourally different enough to provide real choice. Deliberately building inefficiency is only OK if it excels in a given role, otherwise your just pissing people off by making them train more, fit more mods, and waste more slots to accomplish a trivial level of performance. I personally don't believe projectiles and armour mix (projectiles have deliberately low dps for too many good reasons and thus need spare low slots for dps, and oversized shield mods for tank) - and given that we have at least 4 other t1 turret plus armour, ships, and that amarr and gallente have managed to have two of each, minmatar should have 2 shield based ships, one with alpha, and the other with fall off. CCP Rise mentioned something about armour artillery. If he were to go down that route, the ship as designed would have to be changed to forfill that role efficiently, in that context, would you rather have a tracking computer or damage mod or cruise missile launcher? If the ship is being pigeon holed into armour then without doubt it needs another low slot or two. The thing is the Tempest doesn't have enough mids or lows to excel at either. But then using your owny words above, that doesn't matter as long as it excels in other areas. The area I would personally like to see it excel is in its ability to deliver sustained damaged.
I can see the inefficiency with the two utility highs, but it doesn't bother me if the ship can still excel by modifying its other attributes. The slot layout really seems to be a bug bear though to you and some others in this thread. For me the bug bear is the damage application, it simply doesn't deliver enough damage in my opinion. I want to see it being able to deliver more damage than the Tornado and Maelstrom and approaching the levels which the Typhoon can currently deliver. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
333
|
Posted - 2013.05.15 18:48:00 -
[155] - Quote
The Djego wrote:A utility med for a TD/better tank options to outlast them at your range. Both options the extra med slot would provide. Also both option could be provided by giving the Tempest a falloff bonus as I suggested in my Tempest proposal a while back. Or by increasing the base shield HP. So if your statement above is correct. then I assume you'd be happy keeping the current slot layout if either shield HP increased, or falloff bonus was included? If what I assume is true though you and Pattern will still oppose it as you are fixed on the slot layout change even though the options I mentioned above will provide exactly the same benefit whilst keeping the slot layout intact.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
334
|
Posted - 2013.05.15 20:54:00 -
[156] - Quote
It is nice to read well thought out and written responses. I can see what you are both getting at, changing the slot layout gives extra flexibility in the mids rather than altering base stats which will provide a static buff to either the shields or the falloff/tracking.
Unfortunately I cannot be convinced still as I believe the Tempest's role lies firmly in being able to out damage the Tornado and Maelstrom. For small gang warfare damage application is king, and I dont feel the option to add a shield buffer adds very much compared to a falloff or tracking bonus, and so the extra flexbility in the mid adds very little in my mind.
If you focus on using it with a decent shield buffer then its role will end up half way between a maelstrom and a tornado but not actually excelling at either. I would be interested in your opinion on why you think a shield buffer would be chosen over a tracking/falloff bonus when you can simply go for the maelstrom which will always out compete the Tempest in terms of shield?
Why not just forget the shield and go for tracking/falloff bonus on the hull, and then make the Tempest excel at damage application. To clarify my thinking ill link the original proposal below.
Rebecha Pucontis wrote:Tempest:
Minmatar Battleship Skill Bonuses: +8.5% bonus to Large Projectile Turret rate of fire +5% bonus to Large Projectile Turret falloff
Slot layout: 8H, 5M, 6L; 6 turrets , 4 launchers Fittings: 16000 PWG, 550 CPU Defense (shields / armor / hull) : 6900 (-100) / 6900 (-400) / 6800 Capacitor (amount / recharge rate / cap per second) : 5400 / 1154s / 4.68 Mobility (max velocity / agility / mass / align time): 130 (+10) / .11 (-0.1) / 101050000 / ?? Drones (bandwidth / bay): 75 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 67.5km / 100 / 7 Sensor strength: 20 Ladar Sensor Strength Signature radius: 350 (-10)
Seeing as tiers have now been removed completely from the game, why exactly should the Mael, which is much stronger EHP wise, also be able out damage the Tempest, therefore always leaving the Tempest in a poor second place. I think this paradigm is the possible cause of the Tempests current issue.
By combining bonuses and giving a 8.5% rate of fire bonus instead this is what you are looking at in terms of sustained dps when looking at projectiles taking 100% as the max.
Mael - 100% Tornado - 100% Tempest - 98%
So the sustained Dps of the Tempest is just below that of the Tornado and Mael. Then when you take into account the two utilities you will be doing more sustained dps over a period of time.
Now looking at alpha damage this is how it looks with again 100% as the max.
Mael - 100% Tornado - 100% Tempest - 75%
So clear roles are evident here now. If you want sustained dps with a mobile hull then the Tempest is now looking very attractive. If you want alpha then you want to go for the mael or the tornado.
Now the falloff bonus is included as the Tempest is an attack BS, and so kiting will be the predominant tactic, this bonus fits that role perfectly with either autos or artillery.
With a proposal along these lines you are getting clear roles for each BS. I haven't calulated where the Typhoon fits in here, but I assume it is putting out even more dps due to its relatively weaker hull as it quite rightly should do. And obviously being a missile ship there is little overlap between the projectile firing Tempest.
If any further nerfs are needed then I would drop EHP further if deemed necessary, although a modicum of EHP will be required as it is intended to kite so will still be sustaining damage despite being able to perhaps mitigate some. But perhaps with this level of dps some reduction may be needed to offset the damage.
But in essence what you will have is a very clear roles.
If you want mobile projectile based dps, then you would choose the Tempest. If you want sniping, then you go for the Tornado. If you want fleet ship with heavy tank, good sustained dps and alpha, but a slow hull to compensate, then you have the Mael. If you want mobile missile based dps, then you go for the Typhoon. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
335
|
Posted - 2013.05.15 21:36:00 -
[157] - Quote
Pattern Clarc wrote:Rebecha Pucontis wrote:If you focus on using it with a decent shield buffer then its role will end up half way between a maelstrom and a tornado but not actually excelling at either. I would be interested in your opinion on why you think a shield buffer would be chosen over a tracking/falloff bonus when you can simply go for the maelstrom which will always out compete the Tempest in terms of shield?
Why not just forget the shield and go for tracking/falloff bonus on the hull, and then make the Tempest excel at damage application. To clarify my thinking ill link the original proposal below. 1) It'll be an attack ship with a shield and armour ability - vs a very slow combat ship with +37% more active tank or a ABC with a 5th the hit points. 2) The Talos and Hyperion doesn't stop the Megathron from being an armour tanking attack ship, nor does the Abaddon or Oracle stop the Apoc from being an armour combat ship, why should it be different in this case? 3) And, it will have as many low slots as it does in your proposal, IT WILL ARMOUR TANK NO WORSE than it does now. Perhaps better, if you want to toss in things like cap batteries and or re-chargers for pvp/pve. 4) Shield tanking enhances damage application, which seems to be your no1 problem. Funny that. 5) The fall off bonus alone isn't enough, compare fall off with what a cruise missile phoon would do? In many ways, the slot layout offers more meaningful change than changing the bonuses 6) Oh, and there are just too many armour battleships, too many armour +turret battleships - the game is healthier trying to balance this out. Hmm I still just don't see much reason to use a shield fit Tempest over a Maelstrom or Tornado. There is massive overlap between the 3 ships under your proposal which would really squeeze the Tempest and I don't think it would get used much, and I think if your honest you'd agree with me too that it wont get used much either. The 3 ships would simply become different shades of the same colour with the Tempest being in the middle. Not saying it wouldn't work, but just that it wouldn't offer much incentive to use it over the other two ships. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
345
|
Posted - 2013.05.16 19:48:00 -
[158] - Quote
Kane Fenris wrote:Wrayeth wrote:'Sup, Kai? Long time, man...
Anyway, I'm finding myself less opposed to the 7/6/6 concept than I was initially. I'd forgotten about the micro jumpdrive, which is definitely a worthy use of that extra slot in an armor configuration.
However, the ship still needs more DPS to become competitive. Ideally, I'd like to see a speed increase and a DPS boost of some sort. At the same time, I'd like to see the Tempest keep the ability to field two neutralizers. As such, I think it should go the Hyperion route and drop to 5 turrets, but increase either the damage or RoF bonus to compensate (and gain DPS in the process).
i feel like this is the best solution so far +1 Yes, this is a pretty good idea. +1 |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
351
|
Posted - 2013.05.17 16:34:00 -
[159] - Quote
CCP Rise wrote: Tempest:
127 Max velocity (+7)
.119 Agility (-.001)
6800 Shield hp (-200)
7000 Amor hp (-300)
Good changes there. I was predicting this change as like you say it is a halfway house between combat and attack at the moment, so it is good to see it actually confirmed. It would be nice to see a little extra dps though.
The Typhoon change seems a little strange though. It is nice to use turrets on it, but it seems those extra 6 turret slots are a little odd and more of a relic from its pre tiericide state. It would be nice to see two unbonused turrets on the Typhoon and then 5 launchers with the damage bonuses tweaked so that it is delivering equal amount of damage as it is now with 6. 1 lone turret just seems a little strange, particularly when you have 6 turret hardpoints. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
352
|
Posted - 2013.05.17 18:03:00 -
[160] - Quote
Kagura Nikon wrote:You just keep makign the same mistake! The tempest is still LESS damage, LEss tank (due to wrse slot layout), LEss drones, Larger, more massive than typhoon. This is the part I am little skeptical about. I was going to do some testing but haven't got round to it. The Tempest should have greater EHP as it lacks in the other areas, but as you say, the slot layout could prohibit this. Do you have any evidence to back this up? I'm going to play around with EFT later this evening and will confirm later myself as have to admit, I'm a little skeptical about Rise's claim that the Tempest can achieve greater EHP than all the other attacks BS's. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
352
|
Posted - 2013.05.17 18:08:00 -
[161] - Quote
Altimo wrote:Most of us here have requested a better slot layout either +1 to low or +1 to mid, and a 7.5% ROF bonus, or a fall off bonus, if you could give us those things combined with the speed changes, then we might be able to see the tempest be given a role that it can stand out in. Right now even with this change it's far from standing out. It is clear from how minor the changes where that Rise obviously regards the Tempest as balanced right now. Everyone knew that it was going to get a speed and agility boost, so practically it has had no changes.
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
352
|
Posted - 2013.05.17 18:35:00 -
[162] - Quote
Pattern Clarc wrote:Suliux wrote:Rebecha Pucontis wrote:
The other option is Rise may be waiting to see the statistics after odyssey expansion has been released to see what changes are needed, if so then it will be a long wait.
Would be nice to hear what Rise's opinion is on any future possible changes to the Tempest.
Like with the Stabber - we'll get +25mbit drone buff down the road which will fix it - right? He was too busy telling everyone not to panic a few days ago.  I'm not panicking. Changes are pretty much what I expected to be honest form CCP Rise. I don't see the Tempest to be as unusable as you view it yourself, and so will continue to use it even in its current state in the knowledge it will probably get a few extra tweaks in the future. Most of what I've predicted so far in this thread has come true. I did think there may be a slight possibility of improving the dps before odyssey though, but not really surprised that it hasn't happened given all the other ships he his balancing at that moment.
Plus the 25mb drone buff on the stabber is not really a very good example if your trying to instill fear regarding CCP's ability to reiterate ships, as that is a really nice buff to the stabber. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
354
|
Posted - 2013.05.17 20:50:00 -
[163] - Quote
Alek Row wrote: They will do their changes, and then they will wait until the meta to settle. Only problem is that the meta never settles in here. So changes will not be fast, and when they are faster than usual, it's 1 pg, 100 armor, or, well... drones.
Yes, the rifter buff was kind of a joke. I'd agree they were being a little too cautious on that one. At least the firetail is looking good. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 21:32:00 -
[164] - Quote
Kagura Nikon wrote:If you fit same number of damage mods and use rest to tank Typhoon pass ahead EHP wise. Just ran some tests on this.
- The Typhoon out-damages the Tempest by around 100dps, not accounting for drones.
- When both are armour buffered with 2 damage mods in the lows, the Typhoon beats the Tempest by around 10k EHP.
- When the Tempest is shield tanked and the Typhoon armour tanked both with 2 damage mods then EHP is equal, agility is equal, although speed of the Tempest is greater, but signature rockets 130 above the Typhoons.
- If both are shield tanked then again a reverse of the armour tanking scenario, the Tempest beats the Typhoon by 10k EHP.
Looking at this information I reckon the way to go with the Tempest is either armour active tanked, as you aren't gaining much benefit at all over the Typhoon by armour buffer tanking, or shield buffer tanked if you really want the extra speed shield tanking can give you.
I don't have time to do an active tanking comparison, but based purely upon buffer tanks, both ships seem equal. Where as the Tempest should be better according to CCP Rise to make up for it doing around 100 less dps not accounting the drones.
The two roles I'm thinking of right now for the Tempest will be either an active armour tank, with two heavy neuts perhaps coming in useful, plus the Tempest has a higher cap recharge which gives it an added benefit. Second role could be a nano shield fit Tempest, faster on speed than the Typhoons armour fit, but again lower on the dps, plus the Typhoons missiles are better suited to the nano style of fighting. Much more tests are needed really to confirm any useful role though.
EDIT - also Rise, please give the Tempest some extra PG and CPU, it is difficult to fit this thing, and impossible if you want to use T2 1400mm artillery unless you fit nothing in the high utility slots. CPU is lacking for a close range Autocannon fit with Torpedos, but the PG is the biggest problem for fitting any decent artillery ship. Will only be able to use 1200mm II at best if the PG is not addressed. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 22:20:00 -
[165] - Quote
Just messing around on EFT, you have to downgrade the guns to really fit anything worthwhile due to PG restrictions. But a close range nuet ship could work quite nicely. The Armageddons bonus to range doesn't really add much when you fighting this close. Not sure if the dual prop would be necessary on this, but it could work. Tanks 500dps at max reps, and puts out around 800dps not including drones. I reckon active tanking it is definitely going to be the way to go. The only other thing I can think off is long range shield fit but would have to use 1200mms and is outclassed by the Tornado in every area except EHP.
[Tempest, Tempest] Damage Control II Large Ancillary Armor Repairer, Nanite Repair Paste Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Gyrostabilizer II Gyrostabilizer II
100MN Microwarpdrive II 10MN Afterburner II Warp Scrambler II Stasis Webifier II Heavy Capacitor Booster II, Cap Booster 800
Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Dual 650mm Repeating Artillery II, Hail L Heavy Energy Neutralizer II Heavy Energy Neutralizer II
Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I Large Auxiliary Nano Pump I
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 22:33:00 -
[166] - Quote
Kagura Nikon wrote:I can Kill 3 of these with 2 typhoons or megathrons. Post the fits up and lets EFT warrior them then. :) It is a bit annoying that you have to downgrade the guns on every Tempest fit. I guess it doesn't matter if Tempest puts out more dps though. I wish Rise would just increase the damage bonuses at least and then we would have something really interesting to work with. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.17 23:05:00 -
[167] - Quote
I think just a slight damage increase would help the Tempest out more than anything right now. It is quite a challenge to fit and make it work, which is good in a way. Although with its current damage output it feels as though you are not being rewarded for it.
Also the one difference when the Typhoon was armour tanked and the Tempest shield tanked, the Typhoon still has loads of mid slots to play with where as the Tempest has none, power diags in the lows were required to bring the EHP to Typhoon EHP levels, without them it was 10K lower.
I think it will be used a lot like the hurricane, shield and artillery when mids are not heavily required, and active armour tanked for closer range fittings. It is fun to mess around with and looks fun to fly, but right now I feel like there isn't enough reward in terms of performance for using it. Will test it out more though when odyssey is released before making any final judgments. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.18 12:09:00 -
[168] - Quote
The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.18 12:36:00 -
[169] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:The Tempest still has a role, it is just the roles are not handed to us on a platter as with some of the other ships, and sort of the point of the Tempest is it doesn't have one specific role but can fufill a few different ones much like the hurricane. I can see a few roles quite clearly for it now, but because it's attributes are a little underwhelming, it doesn't particularly perform well.
I don't think we should be focusing on trying to completely redesign the Tempest, but instead work with what is there and find ways in which Rise could perhaps increase its attributes to make it work.
Two roles it can do for a start.
1 - Close range active armour and dual nuets (armaggeddon doesn't overlap too much as it has no gunnery bonus, and its nuet bonues are range bonus which aren't useful for close range)
2 - Long range shield and artillery fit (with cruise missiles it out-damages the Tornado, and has much greater EHP, but currently the benefits of the Tornado perhaps outweigh any small advantage you get from the Tempest)
I'm sure there are a few more roles also which it could be used for once people start playing round with it.
Personally I think combining the damage bonus into a single bonus giving the same dps as before, and then adding another bonus such as tracking or falloff would fix the Tempest and make it far more usable. We need to give some realistic suggestions to CCP Rise though if we are going to get any changes at all. The armageddon Does overlap that. It can do basically almost as much damage as the tempest using torpedoes and drones. That with superior slot layout. Also active tanked and dual neuts is NOT a role, its a FAIL fit because you will cap yourself too fast. Logn range arti with shield is maelstrom ROLE! THe maesltrom is WAy superior there. So No there is no realistic situation you would prefer the tempest over other ships.
That is why I'm saying increase its attributes such as dps and damage application so it performs better. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
355
|
Posted - 2013.05.18 18:36:00 -
[170] - Quote
Yes. But it isn't just Minmatar. Both the Maelstrom and the Hyperion get an active tank bonus which is completely out of place on a fleet ships. This seems a quirk which CCP want to keep. Yet another relic of pre tiericide just like the 6 turret points on the Typhoon. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
356
|
Posted - 2013.05.19 09:18:00 -
[171] - Quote
Josilin du Guesclin wrote:Kagura Nikon wrote: Tempest 7.5% rof and 7.5% shield boost 7/6/6 Less dps even, but with a LOT more takability for short periods, therefore a great brwler ships that doe snto compete with tornado, or maelstrom or typhoon.
I very much doubt we'll be seeing +7.5%/level RoF bonuses on ships except very occasionally - it's a huge bonus, and one that rewards high levels of skill too much. Yes, it 'only' gives 9.6 turrets to the Tempest, but still. You'd be more likely to be listen to if you campaigned for +10% damage/level - a smaller, but still large, bonus. The 10% damage bonus you just proposed is only doing 6% less damage than the 7.5% rate of fire bonus which you just claimed Nikon was being overpowered for proposing. And when you take account of reload times they are probably about equal. Nothing wrong with a 7.5% rate of fire bonus in my opinion, especially if you agree with a 10% damage bonus which along with doing equal dps to the rate of fire bonus, would also make the Tempest the alpha king. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
361
|
Posted - 2013.05.20 10:41:00 -
[172] - Quote
Hagika wrote:Gargantoi wrote:After 64 boring pages of us trying to put some sence into ccp and them giving a **** i say we give up is like trying to tell a oil company to lower the prices on fuel u'r talking with yourself when ccp rise went on the gallente page he hit it 50-50 good and bad ...when he went to amarr ...he hit it 50-50 again good and bad when it went to caldari he ****** up things there ...and then came here and ****** them more up As a guy said above ...WTF U SMOKING bro ..i dont smoke but **** id try some of that **** Very true, I do not understand why they ask for feedback when they wont respond or listen even when people give it. Would be just easier for them to say, these are the changes, we dont care what you think and deal with it. Though I believe they ask the way they do to try and keep from a total blow up. To be fair if they balanced the game based solely based upon people opinions on the forum then we would end up with a pretty bad game. For a start there are many differing opinions just in this thread alone. It is much wiser to wait for statistical data as I reckon they will do after the release of odyssey and then balance the game based upon facts.
And to be fair to Rise, he has made a lot of changes based upon feedback already. The Tempest has already had one complete change to another direction already since it was first announced. And the Gallente line up was completely reversed also. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 00:01:00 -
[173] - Quote
I've just been playing around with the Tempest some more and I'm changing my opinion on it. It actually looks quite good as an overall package in terms of all its stats. Looking at the original Tempest it beats it in every area by quite a bit. PG, EHP, capacitor, targeting range, sensors, speed, agility, mass, have all been boosted by quite a bit. Perhaps it could find a place in the meta. I'm going to wait until it is released in odyssey and see how it plays out. Will be back here to give feedback after then unless anything else significant comes up in the meantime. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 09:05:00 -
[174] - Quote
drake duka wrote:Perhaps I was unfair in my assessment. I do trust that he will actually make appropriate changes based on the resulting meta. I'm just worried since CCP history dictates "any changes are final for at least 3 years". Yes he did make a comment a few pages back after the one telling us about the speed agility changes in which said he will be keeping a close eye on them and making any further changes necessary. I think he is worried about making a ship to powerful and so erring on the side of caution. I have confidence he will make necessary changes though judging from how well he has responded to feedback so far on the battleship rebalance in general.
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 09:07:00 -
[175] - Quote
Wrayeth wrote:BTW, does anyone know if the current modification of the Tempest is on SiSi yet? If so, I might (gasp) actually spend a few minutes setting up a copy of my EVE directory for it. (I used to test stuff all the time, but haven't been able to be bothered for the last 4 or 5 years.) Yes it is although I don't know if the new agility change is up yet though. Also you can play around with the fittings if you download the link from this website.
http://failheap-challenge.com/showthread.php?11380-Odyssey-Changes-Rebalanced-Navy-Cruisers-T1-Cruisers-(and-EFT-files) |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 13:52:00 -
[176] - Quote
Kagura Nikon wrote:The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. You do realise that a 7m/s speed buff is actually also a buff to agility. Just thought I would point that out as a lot of people seems to be complaining that it is insignificant where as actually it not only improves top speed but also agility in terms of the ships acceleration on top of that. Whether more agility is needed or not I am not sure, but just wanted to point out that combining the speed increase and agility modifier reduction, it is actually a fairly decent increase already. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.21 14:04:00 -
[177] - Quote
Kagura Nikon wrote:Rebecha Pucontis wrote:Kagura Nikon wrote:The 7/ms buff woudl only be useful if the tempest had around same mass/agility of the typhoon. You do realise that a 7m/s speed buff is actually also a buff to agility. Just thought I would point that out as a lot of people seems to be complaining that it is insignificant where as actually it not only improves top speed but also agility in terms of the ships acceleration on top of that. Whether more agility is needed or not I am not sure, but just wanted to point out that combining the speed increase and agility modifier reduction, it is actually a fairly decent increase already. No its not! Speed boost do not help align time neither acceleration! Acceleration is dependent on mass ang AGILITY stats! Tempest takes more time to reach top speed than typhoon, and megatrhon. That whl the typhoon alignign faster and having quite faster top speed. The AGILITY change is so minor that is almsot offensive Tempest is COMPLETELY inferior to typhoon mobility wise. Two ships with equal mass and agility stats but different top speeds will both take the same time to reach 75% of their top speed (ie warp speed) as far as I was aware. That would mean increasing top speed also increases acceleration. Correct me if I am wrong, but that is how I've always understood it. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
363
|
Posted - 2013.05.22 22:23:00 -
[178] - Quote
CCP Rise wrote:Aww you guys spotted it so quick!
I kind of finalized it right before I left the office today so I figured I would post tomorrow =P But yes, as you can see in the OP we adjusted the mass of the Tempest down to 99500000 and the agility down to .116. This is actually a small change that resulted from a fairly detailed talk with Fozzie about the state of the Tempest heading for Odyssey. We both feel that this version looks solid for this release, and so there shouldn't be any more tweaks until after we've seen the aftermath of the entire battleship rebalance.
Thanks for the help, we'll talk again after release =) Sounds great. I have been playing around with the Tempest quite a bit now we know that this will be the final version. Have to say I'm loving it, the amount of possibilities for it is really interesting and fun to play around with. Will be good to see if they work in reality when they are put through their paces on Tranquility. This further agility and mass buff just tops it off even more. Looking like a really nice ship now, a long way from the poor state where we first started with the original proposal. Excellent work indeed Rise, the ship re-balance is in good hands it seems. Will let you know post odyssey on any further concerns. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
365
|
Posted - 2013.05.23 22:32:00 -
[179] - Quote
Koshie Naranek wrote:Wow, looked at the new slot layout for the tweaked Hype and Mega. So jelly. Good thing the typhoon is nice cause there is no way in hell I'd ever fly a tempest, for anything. 7/6/6, 7/5/7-dont mind loosing a utility slot, still have one. Or 7 guns and give it a falloff bonus instead.
Shame because it looks really nice now.
Compare it to the tweaked Mega. Yeah, see what I mean. Oh well, more Tempests for me and the rest of us to enjoy then. :) Even Nikon has given it her seal of approval for now so it must be alright. |

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
365
|
Posted - 2013.05.23 23:14:00 -
[180] - Quote
Personally I would have made the Typhoon the Minmatar Combat vessel. Its big heavy hull just looks like it would fit that role well. Then perhaps make the Tempest the fast attack missile boat. But in the end I'm quite happy with the way things turned out I guess. Only time will tell if the changes really work. |
|

Rebecha Pucontis
Tribal Liberation Force Minmatar Republic
368
|
Posted - 2013.05.25 22:18:00 -
[181] - Quote
Garresh wrote:Guys...I'm scared. I just had empathy towards mission runners. Next time you see me in lowsec, pod me. I think this clone is defective. Hah, it's ok we will deal with it, quick and easy with no pain. ;)
But yes, it is kind of strange the whole shield tanking on some of the missile ships and not others. Particularly the fact that the mael can shield tank instead of the Typhoon. It seems to be intended though as was mentioned a while back in this thread and there was no comment from CCP. |
|
|
|